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<blockquote data-quote="DarkSoldier" data-source="post: 2584413" data-attributes="member: 3106"><p>When I ran my second game session, I called for Spot checks. One of the players got something like 6 or 7, so I told him, "You see a very interesting rock." He responded by picking up the rock.</p><p></p><p>Now, whenever he rolls less than 10 on a Spot check, he's too occupied with studying the rock to notice whatever I called them to Spot.</p><p></p><p>From my player experiences in SWd20:</p><p></p><p><strong>Checking the trunk for bodies:</strong> I interrogated some thug to learn who firebombed our base of operations. Unfortunately, my interrogation technique was fatal. I stuffed him in the trunk of my speeder and left. I got pulled over and my vehicle searched; the trunk was the first place they looked. From now on, whenever any member of the group is going to purchase or otherwise operate a landspeeder, the first thing we do is check the trunk for bodies.</p><p></p><p><strong>DON'T open the Box!:</strong> This one predates my entry to the group, but it's applied to every box or container we end up entrusted with. Invariably, someone opens the box. Sometimes it's harmless, sometimes it's spice, sometimes it's a bloodthirsty monster or a bomb rigged to blow upon opening the box.</p><p></p><p><strong>I kill Derek:</strong> If the game were a TV series, I would probably not be in the opening credits, but in the "Special Guest Star" category; my characters more often die in a single session than last a significant period of time, and frequently die at the hands of other PCs. They killed four consecutive characters:</p><p>- Vapourised with two (8d6+6)*2 bombs attached to my guns because I didn't help them shoot up a police station, nor warn them that a Jedi had entered the building.</p><p>- Beaten to a pulp with a great force pike after successfully Dissipating a blaster bolt to the head, because I stepped aside for Count Dooku.</p><p>- Split in half with a lightsabre so they could trade my starship for a stick. It was a dark side artefact and important to the overall plot, but it was a friggin' <em>stick</em>!</p><p>- Killed for a 200,000 credit bounty a dead PC's cohort put on my head because she thought I was responsible for his death.</p><p></p><p><strong>The Flying Wookiee:</strong> Here's another one that predates my entry to the group. The party owned a coffee shop on Coruscant called "The Flying Wookiee." It was frequently bombed and/or blown up by the party's enemies. Henceforth, whenever we're on Coruscant, we go the Flying Wookiee for coffee.</p><p></p><p><strong>Duros Male Stripper:</strong> My character got captured by a persistent foe, and sold into slavery to a Hutt. He's now a go-go dancer, equipped with a G-string, bowtie, and cuffs. GM told me "Perform check," so I rolled, spending a Force Point with it to get a 26 with a total skill modifier of +1. This one will probably become a running gag, because he appeared in the SW campaign one of the other players is running for the group.</p></blockquote><p></p>
[QUOTE="DarkSoldier, post: 2584413, member: 3106"] When I ran my second game session, I called for Spot checks. One of the players got something like 6 or 7, so I told him, "You see a very interesting rock." He responded by picking up the rock. Now, whenever he rolls less than 10 on a Spot check, he's too occupied with studying the rock to notice whatever I called them to Spot. From my player experiences in SWd20: [b]Checking the trunk for bodies:[/b] I interrogated some thug to learn who firebombed our base of operations. Unfortunately, my interrogation technique was fatal. I stuffed him in the trunk of my speeder and left. I got pulled over and my vehicle searched; the trunk was the first place they looked. From now on, whenever any member of the group is going to purchase or otherwise operate a landspeeder, the first thing we do is check the trunk for bodies. [b]DON'T open the Box!:[/b] This one predates my entry to the group, but it's applied to every box or container we end up entrusted with. Invariably, someone opens the box. Sometimes it's harmless, sometimes it's spice, sometimes it's a bloodthirsty monster or a bomb rigged to blow upon opening the box. [b]I kill Derek:[/b] If the game were a TV series, I would probably not be in the opening credits, but in the "Special Guest Star" category; my characters more often die in a single session than last a significant period of time, and frequently die at the hands of other PCs. They killed four consecutive characters: - Vapourised with two (8d6+6)*2 bombs attached to my guns because I didn't help them shoot up a police station, nor warn them that a Jedi had entered the building. - Beaten to a pulp with a great force pike after successfully Dissipating a blaster bolt to the head, because I stepped aside for Count Dooku. - Split in half with a lightsabre so they could trade my starship for a stick. It was a dark side artefact and important to the overall plot, but it was a friggin' [i]stick[/i]! - Killed for a 200,000 credit bounty a dead PC's cohort put on my head because she thought I was responsible for his death. [b]The Flying Wookiee:[/b] Here's another one that predates my entry to the group. The party owned a coffee shop on Coruscant called "The Flying Wookiee." It was frequently bombed and/or blown up by the party's enemies. Henceforth, whenever we're on Coruscant, we go the Flying Wookiee for coffee. [b]Duros Male Stripper:[/b] My character got captured by a persistent foe, and sold into slavery to a Hutt. He's now a go-go dancer, equipped with a G-string, bowtie, and cuffs. GM told me "Perform check," so I rolled, spending a Force Point with it to get a 26 with a total skill modifier of +1. This one will probably become a running gag, because he appeared in the SW campaign one of the other players is running for the group. [/QUOTE]
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