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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2433411" data-attributes="member: 12332"><p>"A Rob's Paladin Maneuver"</p><p></p><p>This is a situation in which an insignificant or random encounter destroys one of the PCs because of the GM scaling for an overpowered character. It was a game I played in ... my dwarven Ftr/Pal/DD had an AC in the 30s, and most creatures of appropriate CR could only hit him on a natural 20. To "challenge" the PC the GM created a "random" encounter with three large elementals ... unfortunately they were "summoned" at the back end of the party. The dwarf, with 20' movement, couldn't arrive on the first round ... another player, "Rob", played a mounted human paladin who charged into the fray. On the elemental initiative count they moved into flanking with 5' steps, all attacked, all hit, all rolled near-max damage, and one of them confirmed a critical hit ... bringing the paladin from 76hp to -56hp instantly. The dwarf arrived the next round and was never touched through the rest of the combat. From there on out, whenever a GM is planning based on the abilities of one seemingly over-powered PC he's warned not to perform the "Rob's Paladin Maneuver". </p><p></p><p>"Jondar"</p><p></p><p>A one-dimensional, one-trick character based around direct damage. This from the name of a Wizard PC in a RttToEE game I ran, who took nothing but AoE and direct-damage spells for every slot on his list, and blew through them as quickly as possible in each encounter ... creating the "D&D Day". Common usage: "He's playing a Jondar." "We could use some Jondar, fireball-fireball-fireball." </p><p></p><p>"D&D Day"</p><p></p><p>36 seconds to 15 minutes of exertion followed by 8 hours of rest. Based on the effect in-game that one can use all of one's expendable resources in the course of a single 10-round combat, and need to rest for 8 hours to regain them or be useless for the rest of the day.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2433411, member: 12332"] "A Rob's Paladin Maneuver" This is a situation in which an insignificant or random encounter destroys one of the PCs because of the GM scaling for an overpowered character. It was a game I played in ... my dwarven Ftr/Pal/DD had an AC in the 30s, and most creatures of appropriate CR could only hit him on a natural 20. To "challenge" the PC the GM created a "random" encounter with three large elementals ... unfortunately they were "summoned" at the back end of the party. The dwarf, with 20' movement, couldn't arrive on the first round ... another player, "Rob", played a mounted human paladin who charged into the fray. On the elemental initiative count they moved into flanking with 5' steps, all attacked, all hit, all rolled near-max damage, and one of them confirmed a critical hit ... bringing the paladin from 76hp to -56hp instantly. The dwarf arrived the next round and was never touched through the rest of the combat. From there on out, whenever a GM is planning based on the abilities of one seemingly over-powered PC he's warned not to perform the "Rob's Paladin Maneuver". "Jondar" A one-dimensional, one-trick character based around direct damage. This from the name of a Wizard PC in a RttToEE game I ran, who took nothing but AoE and direct-damage spells for every slot on his list, and blew through them as quickly as possible in each encounter ... creating the "D&D Day". Common usage: "He's playing a Jondar." "We could use some Jondar, fireball-fireball-fireball." "D&D Day" 36 seconds to 15 minutes of exertion followed by 8 hours of rest. Based on the effect in-game that one can use all of one's expendable resources in the course of a single 10-round combat, and need to rest for 8 hours to regain them or be useless for the rest of the day. --fje [/QUOTE]
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