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<blockquote data-quote="demiurge1138" data-source="post: 2434610" data-attributes="member: 7451"><p><strong>"Muffin Dies Tonight!"</strong>: In the D&D game I played in, from about 6-7th level, all of us were constantly outshone by Muffin, the halfling druid's riding dog. Being an animal companion, it had a lot of hit dice and very good strength, and it was infinitely luckier than all of us. Muffin tripped the giant spider. Muffin pulled half of us out of quicksand. Muffin tore out the throat of a runehound. So, we imagined, the DMs were plotting to kill the damn dog (the fact that pretty much everything went after Muffin before too long made it apparent). So, of course, pretty much before every game, was the litany of declarations from us players that "Muffin dies tonight!"</p><p></p><p><strong>"Dark times are upon us"</strong>: Same game. The DM more focused on storytelling took practically every oppurtunity he could to remind us, the characters, that "dark times are upon us", so much so that it became standard practice to greet NPCs that were obviously plot-important with the line.</p><p></p><p><strong>"Are you made of poison?!"</strong>: A game I DMed many moons ago, in which an air demon (from some Dragon magazine or other) was knocked unconcious, bound and healed so it could be interrogated. The only problem was, of course, it only spoke Abyssal, which nobody spoke. After a few abortive attempts to communicate, everyone wanted to leave it to die, except for the lizardfolk fighter, who wanted to eat it. He tried to speak to the thing in "the universal language of mathematics" (his words), before settling on the time-honored tradition of speaking in a language you know, but slowly and loudly. The question, of course, was "are you made of poison?!", repeated over and over again in the manner of a tourist from a bad comedy. This has since become the appropriate response to any stupid question.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2434610, member: 7451"] [B]"Muffin Dies Tonight!"[/B]: In the D&D game I played in, from about 6-7th level, all of us were constantly outshone by Muffin, the halfling druid's riding dog. Being an animal companion, it had a lot of hit dice and very good strength, and it was infinitely luckier than all of us. Muffin tripped the giant spider. Muffin pulled half of us out of quicksand. Muffin tore out the throat of a runehound. So, we imagined, the DMs were plotting to kill the damn dog (the fact that pretty much everything went after Muffin before too long made it apparent). So, of course, pretty much before every game, was the litany of declarations from us players that "Muffin dies tonight!" [B]"Dark times are upon us"[/B]: Same game. The DM more focused on storytelling took practically every oppurtunity he could to remind us, the characters, that "dark times are upon us", so much so that it became standard practice to greet NPCs that were obviously plot-important with the line. [B]"Are you made of poison?!"[/B]: A game I DMed many moons ago, in which an air demon (from some Dragon magazine or other) was knocked unconcious, bound and healed so it could be interrogated. The only problem was, of course, it only spoke Abyssal, which nobody spoke. After a few abortive attempts to communicate, everyone wanted to leave it to die, except for the lizardfolk fighter, who wanted to eat it. He tried to speak to the thing in "the universal language of mathematics" (his words), before settling on the time-honored tradition of speaking in a language you know, but slowly and loudly. The question, of course, was "are you made of poison?!", repeated over and over again in the manner of a tourist from a bad comedy. This has since become the appropriate response to any stupid question. Demiurge out. [/QUOTE]
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