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<blockquote data-quote="Shallown" data-source="post: 1265623" data-attributes="member: 1368"><p>MY advice is sort of like Write it yourself but I'll give you a hand.</p><p></p><p>Run mostly city based type stuff. Reasons being </p><p>that 1-2 characters can operate in a city better than a whole party</p><p>Help, should they need it is close at hand,</p><p>Its easier to imagine since most people have experience with cities and city life even if only through TV.</p><p>You don't have to be exacting and worry about details. Example - Character wants to know the closest Pawn type shop their character would probably just know not have to pull out a map and chart a course.</p><p>Coming up with personalities isn't hard if you use the old cheat of basing them on someone you know or have met. Example - The Thieves Guild contact is based on a friend from school etc.</p><p>Its also easier to take the daily headlines from your local news paper and create adventures around them. Mostly just change the names and locales and the story remains the same.</p><p>Also if they are part of an organization from palace guard to Thieves guild members you can have an organization that can help guide them.</p><p>Also Not as much prep for actual Role-playing versus dungeon crawl wilderness encounters write ups. Most Npc's don't need stats or levels to run them. </p><p></p><p></p><p>Hopefully this helps. Not the answer you might be looking for but hopefully food for thought.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1265623, member: 1368"] MY advice is sort of like Write it yourself but I'll give you a hand. Run mostly city based type stuff. Reasons being that 1-2 characters can operate in a city better than a whole party Help, should they need it is close at hand, Its easier to imagine since most people have experience with cities and city life even if only through TV. You don't have to be exacting and worry about details. Example - Character wants to know the closest Pawn type shop their character would probably just know not have to pull out a map and chart a course. Coming up with personalities isn't hard if you use the old cheat of basing them on someone you know or have met. Example - The Thieves Guild contact is based on a friend from school etc. Its also easier to take the daily headlines from your local news paper and create adventures around them. Mostly just change the names and locales and the story remains the same. Also if they are part of an organization from palace guard to Thieves guild members you can have an organization that can help guide them. Also Not as much prep for actual Role-playing versus dungeon crawl wilderness encounters write ups. Most Npc's don't need stats or levels to run them. Hopefully this helps. Not the answer you might be looking for but hopefully food for thought. Later [/QUOTE]
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