Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Running games for pay as another income stream for TTRPG companies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MGibster" data-source="post: 9402949" data-attributes="member: 4534"><p>I get up and "perform" almost every week during new employee orientation. You're right, it's not that hard to fake it when you know what you're doing. How many people in customer service roles fake it every day? </p><p></p><p></p><p>I think what you're missing is the cost of labor versus the expected return on investment. I've been reading a lot of Chaosium books lately, so let's just pretend they want to start a GMing service for their games Call of Cthulhu, Pendragon, Runequest, and 7th Sea. We're going to hire Herbert West to exclusively run Cthulhu games. And let's keep things simple, this is going to be an hourly, part-time position, so we're not expected to provide Dr. West (he's a physician) with employer benefits like medical, dental, or vision insurance. </p><p></p><p>How much do we pay Dr. West per hour? I'm going to be very generous to the company here and say we'll pay West $20 per hour and we expect him to work an average of 20 hours per week. But then we need to remember we're obligated to pay federal and sometimes state and/or local payroll taxes. I'm not actually in payroll, so I don't know all the associated expenses, but let's just be generous and say in addition to the $400 we expect to pay West weekly we can tack on another $80 in expenses. So in payroll expenses alone, we pay West $480 a week (that number should probably be higher). </p><p></p><p>But that's not all it costs the company. We've got to have company infrastructure to support West and the other GMs. We need someone to recruit candidates, someone to supervise them, they need gaming materials (scenarios, rule books, etc., etc.), an online infrastructure to facilitate remote gaming, and you'll need someone in HR/Payroll to deal with employees scattered throughout multiple states. I'm not exactly sure how to calculate the cost of all this. </p><p></p><p>What's the return on investment for us hiring West? Remember, we're doing this primarily as a means to generate revenue rather than viewing it as something like an advertisment expense or something like that. Let's say we expect to generate $960 in revenue from West's work. How much do we need to charge for each session to remain profitable? West needs to make us $48 for each hour he's working which means we have to charge our customers $9.60 per hour (assuming a group of 5). To simplify things, we charge each player $38.40 for the session and it lasts four hours. Sometimes you might not have a full group, but we'll say the minimum is group is 3, in which case you won't make that whole $960 each week unless West has that full table 5 days a week.</p><p></p><p>I cannot stress enough that my numbers are weaksauce. There's all sorts of complications including make sure your customers are happy in addition to all the other costs associated with doing business. I personally don't think it's worth any company's effort to try this as a line of business.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9402949, member: 4534"] I get up and "perform" almost every week during new employee orientation. You're right, it's not that hard to fake it when you know what you're doing. How many people in customer service roles fake it every day? I think what you're missing is the cost of labor versus the expected return on investment. I've been reading a lot of Chaosium books lately, so let's just pretend they want to start a GMing service for their games Call of Cthulhu, Pendragon, Runequest, and 7th Sea. We're going to hire Herbert West to exclusively run Cthulhu games. And let's keep things simple, this is going to be an hourly, part-time position, so we're not expected to provide Dr. West (he's a physician) with employer benefits like medical, dental, or vision insurance. How much do we pay Dr. West per hour? I'm going to be very generous to the company here and say we'll pay West $20 per hour and we expect him to work an average of 20 hours per week. But then we need to remember we're obligated to pay federal and sometimes state and/or local payroll taxes. I'm not actually in payroll, so I don't know all the associated expenses, but let's just be generous and say in addition to the $400 we expect to pay West weekly we can tack on another $80 in expenses. So in payroll expenses alone, we pay West $480 a week (that number should probably be higher). But that's not all it costs the company. We've got to have company infrastructure to support West and the other GMs. We need someone to recruit candidates, someone to supervise them, they need gaming materials (scenarios, rule books, etc., etc.), an online infrastructure to facilitate remote gaming, and you'll need someone in HR/Payroll to deal with employees scattered throughout multiple states. I'm not exactly sure how to calculate the cost of all this. What's the return on investment for us hiring West? Remember, we're doing this primarily as a means to generate revenue rather than viewing it as something like an advertisment expense or something like that. Let's say we expect to generate $960 in revenue from West's work. How much do we need to charge for each session to remain profitable? West needs to make us $48 for each hour he's working which means we have to charge our customers $9.60 per hour (assuming a group of 5). To simplify things, we charge each player $38.40 for the session and it lasts four hours. Sometimes you might not have a full group, but we'll say the minimum is group is 3, in which case you won't make that whole $960 each week unless West has that full table 5 days a week. I cannot stress enough that my numbers are weaksauce. There's all sorts of complications including make sure your customers are happy in addition to all the other costs associated with doing business. I personally don't think it's worth any company's effort to try this as a line of business. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Running games for pay as another income stream for TTRPG companies
Top