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Running games with unintended systems. . .
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<blockquote data-quote="TheAuldGrump" data-source="post: 3946792" data-attributes="member: 6957"><p>Been a few years, but... [sblock]Essentially replace the smugglers, gnolls, and skeletons with gangsters - running booze in from Canada. If you feel like dressing some of the gangsters up in skeleton <em>costumes</em> you can trick the party into opening fire first. (It is amazing just how gullible hardened CoC investigators can be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) Ned can be used pretty much as is. Once the team has twigged to them being rum runners the gangsters are likely to try to 'get rid of the loose ends'. Arm most of them with pistols, but give one or two of them the classic 'Tommy gun. I had a shotgun that Ned had stashed away, the players managed to get to it before he did - it was nearly the only weapon that they had on hand.</p><p></p><p>Another shotgun is rigged as a booby trap, only a 20% chance to hit though, most likely firing over the victim's head rather than through it.</p><p></p><p>Recordings on wax cylinders replace some of the magical effects that 'haunt' the house. An <a href="http://en.wikipedia.org/wiki/Aeolian_harp" target="_blank">Aeolian harp</a> can also add creepiness where needed, a bit of radium soaked gauze (Mmmm, radium.... a little radiation is good for you, ya know?) whisking past windows on fishing lines lines, and various devices to make groans and bumps. Considering that the house is built over a cave 'cold spots' are almost a given. [/sblock]</p><p></p><p>Good luck with it!</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 3946792, member: 6957"] Been a few years, but... [sblock]Essentially replace the smugglers, gnolls, and skeletons with gangsters - running booze in from Canada. If you feel like dressing some of the gangsters up in skeleton [i]costumes[/i] you can trick the party into opening fire first. (It is amazing just how gullible hardened CoC investigators can be. :p ) Ned can be used pretty much as is. Once the team has twigged to them being rum runners the gangsters are likely to try to 'get rid of the loose ends'. Arm most of them with pistols, but give one or two of them the classic 'Tommy gun. I had a shotgun that Ned had stashed away, the players managed to get to it before he did - it was nearly the only weapon that they had on hand. Another shotgun is rigged as a booby trap, only a 20% chance to hit though, most likely firing over the victim's head rather than through it. Recordings on wax cylinders replace some of the magical effects that 'haunt' the house. An [url=http://en.wikipedia.org/wiki/Aeolian_harp]Aeolian harp[/url] can also add creepiness where needed, a bit of radium soaked gauze (Mmmm, radium.... a little radiation is good for you, ya know?) whisking past windows on fishing lines lines, and various devices to make groans and bumps. Considering that the house is built over a cave 'cold spots' are almost a given. [/sblock] Good luck with it! The Auld Grump [/QUOTE]
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