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Running ghosts in PF2
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<blockquote data-quote="Philip Benz" data-source="post: 8551929" data-attributes="member: 6975782"><p>Kenada, I did think about that, and I've used haunts before. However, I haven't really used ghosts, and thought I'd see what folks might suggest.</p><p></p><p>In this case, the PCs just fought against this Ifrit wizard 2 days before (he escaped, but most of his troops were killed), and then discovered that he and his troops had just razed the Mwangi village that the PCs had "adopted" and killed all the inhabitants. They are returning to the HQ of these nasty folks, and I considered having them fight against all of the remaining leaders - except according to PF2 encounter math, that would have been far, far too tough of a fight.</p><p></p><p>So I got to thinking... these guys are members of the Aspis Consortium, a loose association of evil-aligned merchant adventurers forwarding the hidden agendas of their shadowy leaders. The two leaders (the vindictive Ifrit sorcerer and an even nastier assassin/priest of Norgorber) are probably blaming each other for their mutual failures, since the PCs have been defeating them at every turn, and even stole most of the loot they'd gathered in this ruined city. Maybe the two evil leaders were blaming and accusing each other so much that the priest of the murder god lost his patience and... murdered his "colleague".</p><p></p><p>So now I've got this ghost. It's tied to the location of its death, and the PCs will just have witnessed (from a half mile away) a dark figure on a phantom steed flying away from the top of the tower. They know something is up. But they are curious - they don't know what, and they are focused on getting revenge for the slaughtered village.</p><p></p><p>The Ifrit sorcerer's ghost is angry at its murderer, but also at the PCs, whose victories led to his murder. I've written out some vindictive dialog that the ghost will be muttering just prior to and during the fight, to give the PCs some clues as to what is going on, but <strong>I'm still curious about what anyone can suggest regarding specifically ghost-like things I could do to spice up the encounter.</strong></p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8551929, member: 6975782"] Kenada, I did think about that, and I've used haunts before. However, I haven't really used ghosts, and thought I'd see what folks might suggest. In this case, the PCs just fought against this Ifrit wizard 2 days before (he escaped, but most of his troops were killed), and then discovered that he and his troops had just razed the Mwangi village that the PCs had "adopted" and killed all the inhabitants. They are returning to the HQ of these nasty folks, and I considered having them fight against all of the remaining leaders - except according to PF2 encounter math, that would have been far, far too tough of a fight. So I got to thinking... these guys are members of the Aspis Consortium, a loose association of evil-aligned merchant adventurers forwarding the hidden agendas of their shadowy leaders. The two leaders (the vindictive Ifrit sorcerer and an even nastier assassin/priest of Norgorber) are probably blaming each other for their mutual failures, since the PCs have been defeating them at every turn, and even stole most of the loot they'd gathered in this ruined city. Maybe the two evil leaders were blaming and accusing each other so much that the priest of the murder god lost his patience and... murdered his "colleague". So now I've got this ghost. It's tied to the location of its death, and the PCs will just have witnessed (from a half mile away) a dark figure on a phantom steed flying away from the top of the tower. They know something is up. But they are curious - they don't know what, and they are focused on getting revenge for the slaughtered village. The Ifrit sorcerer's ghost is angry at its murderer, but also at the PCs, whose victories led to his murder. I've written out some vindictive dialog that the ghost will be muttering just prior to and during the fight, to give the PCs some clues as to what is going on, but [B]I'm still curious about what anyone can suggest regarding specifically ghost-like things I could do to spice up the encounter.[/B] [/QUOTE]
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