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Running High Level 5E is more fun than I thought it would be.
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<blockquote data-quote="Oofta" data-source="post: 7958954" data-attributes="member: 6801845"><p>I also think 5E is easier to run high level campaigns than previous editions, and I ran my 4E campaign to 30th and to the teens in other editions.</p><p></p><p>But I do have some house rules that minimize the effectiveness of certain spells. Planar travel only occurs at gateways for example. So unless you're a god you have to find a gate to get to Jotunheim. You have to cross cross the Bifrost bridge to get to Asgard. Creating a gate is not simple so you aren't going to be sending that demon back with a simple Banishment spell unless you are close to a gate. You also aren't going to just plane shift back home if you're in Jotunheim to fight that demon on his home turf. </p><p></p><p>In large part I did that because of other campaign reasons and the same logic applied to previous editions as well. It has the side effect of limiting the capability of PCs to permanently send monsters away with the snap of their fingers.</p><p></p><p>High level play also feels different, but I think it should be. At high levels, the PCs are some of the greatest heroes in the world and the campaign should reflect that.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7958954, member: 6801845"] I also think 5E is easier to run high level campaigns than previous editions, and I ran my 4E campaign to 30th and to the teens in other editions. But I do have some house rules that minimize the effectiveness of certain spells. Planar travel only occurs at gateways for example. So unless you're a god you have to find a gate to get to Jotunheim. You have to cross cross the Bifrost bridge to get to Asgard. Creating a gate is not simple so you aren't going to be sending that demon back with a simple Banishment spell unless you are close to a gate. You also aren't going to just plane shift back home if you're in Jotunheim to fight that demon on his home turf. In large part I did that because of other campaign reasons and the same logic applied to previous editions as well. It has the side effect of limiting the capability of PCs to permanently send monsters away with the snap of their fingers. High level play also feels different, but I think it should be. At high levels, the PCs are some of the greatest heroes in the world and the campaign should reflect that. [/QUOTE]
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Running High Level 5E is more fun than I thought it would be.
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