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Running High Level 5E is more fun than I thought it would be.
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<blockquote data-quote="DND_Reborn" data-source="post: 7960066" data-attributes="member: 6987520"><p>See, when I run high-level and epic games, 90% of the encounters are not challenging. Why? Because that isn't how the "world" works. It is one of the things that bugs the heck out of me in a lot of games:</p><p></p><p>Tier 1 = the world is full of goblins and orcs and ogres, skeletons and zombies, etc.</p><p>Tier 2 = now bring on some giants, vampires, and maybe a dragon or two</p><p>Tier 3 = the world is now full of greater demons and devils, beholders and liches are everywhere!</p><p>Tier 4 = where the heck did all of these ancient dragons, devil lords, and the frickin' Tarrasque come from!? Boy, I am glad we just happened to never run into this stuff in Tier 1!</p><p></p><p>You get the idea right? I prefer to think of monsters by rarity, not power! My random encounters go by rarity. Yeah, you can be level 1 and encounter something <em>WAY</em> beyond your party. <em>RUN!!!</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I never design my adventures for the PC's to <em>win</em>, I do it for the players to <em>experience and enjoy!</em></p><p></p><p>Thankfully, most really powerful creatures tend to be very rare. But why is it, suddenly, lesser and weaker creatures seem to disappear just because the PCs are more powerful? Sure, I understand the idea that "such easy encounters aren't worth wasting game time on" and so many higher-level adventures gloss over the "obvious wins". But it is great when those other 10% of the encounters take place, and suddenly the players realize <em>this one</em> is gonna make 'em sweat! Also, you'd be surprised how interesting some weaker encounters can turn out when the default strategy to simply kill the opponents is no longer the default--maybe they can actually try something else instead.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7960066, member: 6987520"] See, when I run high-level and epic games, 90% of the encounters are not challenging. Why? Because that isn't how the "world" works. It is one of the things that bugs the heck out of me in a lot of games: Tier 1 = the world is full of goblins and orcs and ogres, skeletons and zombies, etc. Tier 2 = now bring on some giants, vampires, and maybe a dragon or two Tier 3 = the world is now full of greater demons and devils, beholders and liches are everywhere! Tier 4 = where the heck did all of these ancient dragons, devil lords, and the frickin' Tarrasque come from!? Boy, I am glad we just happened to never run into this stuff in Tier 1! You get the idea right? I prefer to think of monsters by rarity, not power! My random encounters go by rarity. Yeah, you can be level 1 and encounter something [I]WAY[/I] beyond your party. [I]RUN!!![/I] ;) I never design my adventures for the PC's to [I]win[/I], I do it for the players to [I]experience and enjoy![/I] Thankfully, most really powerful creatures tend to be very rare. But why is it, suddenly, lesser and weaker creatures seem to disappear just because the PCs are more powerful? Sure, I understand the idea that "such easy encounters aren't worth wasting game time on" and so many higher-level adventures gloss over the "obvious wins". But it is great when those other 10% of the encounters take place, and suddenly the players realize [I]this one[/I] is gonna make 'em sweat! Also, you'd be surprised how interesting some weaker encounters can turn out when the default strategy to simply kill the opponents is no longer the default--maybe they can actually try something else instead. [/QUOTE]
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Running High Level 5E is more fun than I thought it would be.
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