Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Running High Level 5E is more fun than I thought it would be.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="touc" data-source="post: 7960090" data-attributes="member: 19270"><p>Two ideas here from a DM of 20+ years with a comparison to AD&D.</p><p></p><p>First, high level play is rare, assuming you work your way up. In countless campaigns from AD&D, 3rd, Pathfinder, and 5E, I've only had 3 make it to 18+. There's attrition, real life disruptions, people getting married, having kids, and fatigue even with the best you've got. It's not that I don't want to.</p><p></p><p>Second, 5E high level characters are insane (IF they get magic items, which unless you're a jerk you're handing out). In <em>Out of the Abyss, </em>I ran it to 14th level. As written, the party would've mopped the floor with Demogorgon, even full power. That's not right. So, I simply buffed demon lords to what they should be (e.g. max hit points, spell-like powers they used to have before switching editions, immunity non-magical attacks, resistance to any weapon less than +3 or another demon lord). I think we suffer from a lack of well-written high level material to give us some guidance, from play-tested material, as to what offers a challenge in this edition. Consequently, some DMs may be frustrated when PCs mow through what was promised as a challenging foe.</p><p></p><p>I had 2 AD&D groups make it 1st to 20th level (probably took 2 years apiece). AD&D was by no means perfect, but it had a plus in that it capped players by around level 9 as to hit points and abilities (we're going to ignore the wizard, which became a god). This concept of capping characters was popular enough to spawn a 3rd edition project called "Epic 6," which stopped the linear advancement at 6th level but had characters get more Feats and such after that. (See also the fun <a href="https://www.enworld.org/threads/was-gandalf-just-a-5th-level-magic-user.663672/" target="_blank">"Gandalf was only a 5th level magic user" </a>article from 1977). So, there's a notion that capped play, whether it be all abilities or even hit points, helps with longevity of games. Dunno, maybe I just gave out too much XP in AD&D...</p></blockquote><p></p>
[QUOTE="touc, post: 7960090, member: 19270"] Two ideas here from a DM of 20+ years with a comparison to AD&D. First, high level play is rare, assuming you work your way up. In countless campaigns from AD&D, 3rd, Pathfinder, and 5E, I've only had 3 make it to 18+. There's attrition, real life disruptions, people getting married, having kids, and fatigue even with the best you've got. It's not that I don't want to. Second, 5E high level characters are insane (IF they get magic items, which unless you're a jerk you're handing out). In [I]Out of the Abyss, [/I]I ran it to 14th level. As written, the party would've mopped the floor with Demogorgon, even full power. That's not right. So, I simply buffed demon lords to what they should be (e.g. max hit points, spell-like powers they used to have before switching editions, immunity non-magical attacks, resistance to any weapon less than +3 or another demon lord). I think we suffer from a lack of well-written high level material to give us some guidance, from play-tested material, as to what offers a challenge in this edition. Consequently, some DMs may be frustrated when PCs mow through what was promised as a challenging foe. I had 2 AD&D groups make it 1st to 20th level (probably took 2 years apiece). AD&D was by no means perfect, but it had a plus in that it capped players by around level 9 as to hit points and abilities (we're going to ignore the wizard, which became a god). This concept of capping characters was popular enough to spawn a 3rd edition project called "Epic 6," which stopped the linear advancement at 6th level but had characters get more Feats and such after that. (See also the fun [URL='https://www.enworld.org/threads/was-gandalf-just-a-5th-level-magic-user.663672/']"Gandalf was only a 5th level magic user" [/URL]article from 1977). So, there's a notion that capped play, whether it be all abilities or even hit points, helps with longevity of games. Dunno, maybe I just gave out too much XP in AD&D... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Running High Level 5E is more fun than I thought it would be.
Top