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Running High Level 5E is more fun than I thought it would be.
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<blockquote data-quote="Fanaelialae" data-source="post: 7960186" data-attributes="member: 53980"><p>It's not any more of an issue than it is at tier 2 or tier 3. If you can handle adventuring past tier 1, you have this skill set. A kobold or two is no challenge to a 5th level party after all (unless perhaps they have a well-prepared series of traps, but that's something else).</p><p></p><p>Something I do is to include low level encounters for high level characters, when they are in appropriate areas, but I frame them completely differently from when those encounters would have actually been a challenge. </p><p></p><p>For example, I've described how they noticed they are being stalked by a large pack of ghouls. As the ghouls got closer, they suddenly froze and then retreated, having recognized the PCs and heard of their exploits. Then I asked the players what they wanted to do. I let it play out pretty much however they want, within reason. The ghouls are no real threat to them so there's no reason to play it out as a combat encounter even if the PCs choose to hunt them down.</p><p></p><p>90% trivial encounters seems awfully high though. Are we including "encounters" with townsfolk and shopkeepers in that percentage? </p><p></p><p>At tier 4 the PCs ought to be venturing to the most dangerous places on their world and beyond. The island beneath which an elder god was imprisoned, whose foul presence warps the land and all life upon it. Or into the deepest heart of the Abyss, where the most ancient and terrible demons dwell. Or invading an ancient fortress guarded by an entire army of giants.</p><p></p><p>The kinds of places which ordinary mortals would assume are suicide. </p><p></p><p>In any case, I was speaking about challenge with respect to encounters that are intended to be challenging, but turn out not to be because the high level PCs have some ability that unexpectedly trivializes it. As opposed to a trivial encounter which is trivial by its nature. They're not at all the same thing. A controlling DM might seed in trivial encounters without getting upset about the ease with which players overcome them, because they intend them to be trivial. They'll still have to learn that at high levels (more so than low) you can't control everything, and that sometimes an encounter that you intended to be challenging will be trivial. And that that's okay.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7960186, member: 53980"] It's not any more of an issue than it is at tier 2 or tier 3. If you can handle adventuring past tier 1, you have this skill set. A kobold or two is no challenge to a 5th level party after all (unless perhaps they have a well-prepared series of traps, but that's something else). Something I do is to include low level encounters for high level characters, when they are in appropriate areas, but I frame them completely differently from when those encounters would have actually been a challenge. For example, I've described how they noticed they are being stalked by a large pack of ghouls. As the ghouls got closer, they suddenly froze and then retreated, having recognized the PCs and heard of their exploits. Then I asked the players what they wanted to do. I let it play out pretty much however they want, within reason. The ghouls are no real threat to them so there's no reason to play it out as a combat encounter even if the PCs choose to hunt them down. 90% trivial encounters seems awfully high though. Are we including "encounters" with townsfolk and shopkeepers in that percentage? At tier 4 the PCs ought to be venturing to the most dangerous places on their world and beyond. The island beneath which an elder god was imprisoned, whose foul presence warps the land and all life upon it. Or into the deepest heart of the Abyss, where the most ancient and terrible demons dwell. Or invading an ancient fortress guarded by an entire army of giants. The kinds of places which ordinary mortals would assume are suicide. In any case, I was speaking about challenge with respect to encounters that are intended to be challenging, but turn out not to be because the high level PCs have some ability that unexpectedly trivializes it. As opposed to a trivial encounter which is trivial by its nature. They're not at all the same thing. A controlling DM might seed in trivial encounters without getting upset about the ease with which players overcome them, because they intend them to be trivial. They'll still have to learn that at high levels (more so than low) you can't control everything, and that sometimes an encounter that you intended to be challenging will be trivial. And that that's okay. [/QUOTE]
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Running High Level 5E is more fun than I thought it would be.
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