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Running High Level 5E is more fun than I thought it would be.
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<blockquote data-quote="DND_Reborn" data-source="post: 7960203" data-attributes="member: 6987520"><p>Well, it is more of an issue because while 95% of things are challenge-worthy in Tier 1, it becomes 70% in tier 2, 40% in tier 3, and 10% in tier 4, maybe 1% in epic.</p><p></p><p>I've run plenty of encounters where a group of ogres see a party and run away, etc. when the see the party is riding phantom horses, has magical lights instead of lanterns, etc. which are obvious signs this <em>might</em> not be a good idea. This is the hand-waving of encounters. Sure, they are there, but let's not waste time on them.</p><p></p><p>LOL yes, the 90% includes non-combative encounters. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Why should tier 4 be doing such things? I told my group how one time, just for the fun of a solo adventure, I ran a player whose character was an archmage, through the Keep on the Borderlands. As expected, he waltzed through the entire thing with ease. So, in an area with such a superhero, the heroes should have little if anything to do. It is far easier to help folk, get loot, etc. crushing low-level stuff, so why risk life and limb on the big things. Aren't there other tier 4 superheroes to handle it if it a world-ending threat?</p><p></p><p>I don't know how else to explain it other than for myself, I just find "over-the-top" sort of adventures too far-fetched for fun. I mean, with all the heroes in the world, how the heck did an army of giants ever even get gathered together? Were the current tier 3 and 4 adventures all just asleep at the wheel? If a rift opens and hordes of devils are coming into the world, wouldn't all the heroes in the area band together to stop it? Why is it the <em>party</em> that has to do such things?</p><p></p><p>As to your point, yeah I completely agree. Actually, when I DM I find it refreshing when a challenging encounter is not so hard for my players, especially if they pulled out something cool or unexpected! Otherwise, if not special happened and I simply misjudged the encounter, it is a learning experience in balancing encounters vs. party strength. Such things have never bothered me, personally, but if a DM feels "cheated" because his hard encounter ends up being only easy, then he should re-evaluate his role as DM IMO. It isn't the DM vs the players, after all. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7960203, member: 6987520"] Well, it is more of an issue because while 95% of things are challenge-worthy in Tier 1, it becomes 70% in tier 2, 40% in tier 3, and 10% in tier 4, maybe 1% in epic. I've run plenty of encounters where a group of ogres see a party and run away, etc. when the see the party is riding phantom horses, has magical lights instead of lanterns, etc. which are obvious signs this [I]might[/I] not be a good idea. This is the hand-waving of encounters. Sure, they are there, but let's not waste time on them. LOL yes, the 90% includes non-combative encounters. :) Why should tier 4 be doing such things? I told my group how one time, just for the fun of a solo adventure, I ran a player whose character was an archmage, through the Keep on the Borderlands. As expected, he waltzed through the entire thing with ease. So, in an area with such a superhero, the heroes should have little if anything to do. It is far easier to help folk, get loot, etc. crushing low-level stuff, so why risk life and limb on the big things. Aren't there other tier 4 superheroes to handle it if it a world-ending threat? I don't know how else to explain it other than for myself, I just find "over-the-top" sort of adventures too far-fetched for fun. I mean, with all the heroes in the world, how the heck did an army of giants ever even get gathered together? Were the current tier 3 and 4 adventures all just asleep at the wheel? If a rift opens and hordes of devils are coming into the world, wouldn't all the heroes in the area band together to stop it? Why is it the [I]party[/I] that has to do such things? As to your point, yeah I completely agree. Actually, when I DM I find it refreshing when a challenging encounter is not so hard for my players, especially if they pulled out something cool or unexpected! Otherwise, if not special happened and I simply misjudged the encounter, it is a learning experience in balancing encounters vs. party strength. Such things have never bothered me, personally, but if a DM feels "cheated" because his hard encounter ends up being only easy, then he should re-evaluate his role as DM IMO. It isn't the DM vs the players, after all. :) [/QUOTE]
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