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General Tabletop Discussion
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Running High Level 5E is more fun than I thought it would be.
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<blockquote data-quote="Fanaelialae" data-source="post: 7960211" data-attributes="member: 53980"><p>As I see it, it is not more of an issue just because it might happen more often. If at tier 2 you have a 30% chance of a trivial encounter while at tier 4 you have a 90% chance, you still learned how to manage trivial encounters back in tier 2. It isn't a tier 4 skill.</p><p></p><p>IMO, hand waving is the correct way to handle trivial encounters. I'm sure as heck not going to waste everyone's time on a combat encounter that will take longer to set up than play out. That would be incredibly boring IMO. I'd quit any campaign in which that amounted to 9 out of 10 encounters.</p><p></p><p>As for why the PCs are the ones to deal with a threat, it is very simple in my games. I heavily limit the number of heroes/adventurers in my campaigns. There are powerful NPCs out there, but they're allies of the PCs (meaning they're likely doing what they can to help), enemies of the PCs (meaning they're likely to be behind whatever is happening), or utterly involved in their own motivations (meaning they're unlikely to get involved unless they believe they have no other choice). The PCs are the ones that need to deal with it because there's no one else who can and will do it. Or they can choose to not deal with it and accept the consequences instead (that's always an option in my games).</p><p></p><p>IMO, tier 4 (and even tier 3 to a large extent) is about being "over the top". Not leaning into this kind of misses the point. A fighter who can stand against a legion and a wizard who can reshape reality shouldn't still clearing rats out of basements for copper pieces, if you follow my meaning.</p><p></p><p>While I just expressed that controlling DMs need to learn to relax and allow things to be trivialized, I think that not trying to challenge high level PCs also misses the point.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7960211, member: 53980"] As I see it, it is not more of an issue just because it might happen more often. If at tier 2 you have a 30% chance of a trivial encounter while at tier 4 you have a 90% chance, you still learned how to manage trivial encounters back in tier 2. It isn't a tier 4 skill. IMO, hand waving is the correct way to handle trivial encounters. I'm sure as heck not going to waste everyone's time on a combat encounter that will take longer to set up than play out. That would be incredibly boring IMO. I'd quit any campaign in which that amounted to 9 out of 10 encounters. As for why the PCs are the ones to deal with a threat, it is very simple in my games. I heavily limit the number of heroes/adventurers in my campaigns. There are powerful NPCs out there, but they're allies of the PCs (meaning they're likely doing what they can to help), enemies of the PCs (meaning they're likely to be behind whatever is happening), or utterly involved in their own motivations (meaning they're unlikely to get involved unless they believe they have no other choice). The PCs are the ones that need to deal with it because there's no one else who can and will do it. Or they can choose to not deal with it and accept the consequences instead (that's always an option in my games). IMO, tier 4 (and even tier 3 to a large extent) is about being "over the top". Not leaning into this kind of misses the point. A fighter who can stand against a legion and a wizard who can reshape reality shouldn't still clearing rats out of basements for copper pieces, if you follow my meaning. While I just expressed that controlling DMs need to learn to relax and allow things to be trivialized, I think that not trying to challenge high level PCs also misses the point. [/QUOTE]
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