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Running High Level 5E is more fun than I thought it would be.
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<blockquote data-quote="Oofta" data-source="post: 7963143" data-attributes="member: 6801845"><p>In my campaign that went to level 20, it shifted from a city/immediate surroundings to regional. There were side-quests to The Shadowfell and Feywild, but that's not all that unusual in my campaign.</p><p></p><p>In another campaign there was more travelling to different planes and pocket dimensions, but the group always ended up coming back to the prime material for the main action.</p><p></p><p>In my current campaign they may, possibly, might end up going to what is effectively the Abyss and have to fight there way back. But the players always have a big say in direction so there's no guarantee.</p><p></p><p>I have a big world with a lot of history, I want to take advantage of that. I also like people to know that when they are high level PCs there will be cascading effects in future campaigns. Their hero ended up defeating the false emperor? Well, that becomes part of the world's history and the PCs have the possibility of becoming legends. </p><p></p><p>If the campaign just goes off to some other plane of existence I lose some of that. In addition, travelling to other exotic realms only stays exotic and special if it's uses sparingly. At least for me.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7963143, member: 6801845"] In my campaign that went to level 20, it shifted from a city/immediate surroundings to regional. There were side-quests to The Shadowfell and Feywild, but that's not all that unusual in my campaign. In another campaign there was more travelling to different planes and pocket dimensions, but the group always ended up coming back to the prime material for the main action. In my current campaign they may, possibly, might end up going to what is effectively the Abyss and have to fight there way back. But the players always have a big say in direction so there's no guarantee. I have a big world with a lot of history, I want to take advantage of that. I also like people to know that when they are high level PCs there will be cascading effects in future campaigns. Their hero ended up defeating the false emperor? Well, that becomes part of the world's history and the PCs have the possibility of becoming legends. If the campaign just goes off to some other plane of existence I lose some of that. In addition, travelling to other exotic realms only stays exotic and special if it's uses sparingly. At least for me. [/QUOTE]
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Running High Level 5E is more fun than I thought it would be.
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