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Running Innenotdar WotBS #2 (spoilers)
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<blockquote data-quote="sfedi" data-source="post: 4984692" data-attributes="member: 15746"><p>Today we've finished the dire bat encounter.</p><p></p><p>They were really surprised at the end when the elemental goblin spoke in common (while during all the encounter he babbled in goblin) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>They now know that "the animals of the forest are angry". Let's see how that piece of information get used.</p><p>So far, although they witnessed weird stuff happening, they haven't had the initiative to investigate. Even though the Shaman knows that "a spirit is present in this forest".</p><p>I hope that Khadral will make them realize that the weird stuff happening in this forest can be investigated/unveiled.</p><p>This attitude, I think, is essential for the module.</p><p></p><p>What did others experienced when they ran the module?</p><p></p><p>Changing a little the subject, today we begun Dangerous Crossing.</p><p></p><p>Man, this bat swarms are pretty nasty.</p><p></p><p>I've changed the encounter as follows:</p><p></p><p> - Lowered their Fort and Ref, they were two points too high</p><p> - Made the Bites and Claws damage untyped, instead of all fire damage</p><p> - Removed the portion of the attack that dealt different damage vs prone targets</p><p></p><p>Both encounters, this and the previous, brought interesting rules in play:</p><p> - you can't move vertically someone during forced movement</p><p> - swarms can't be pulled, pushed or slid by melee and ranged powers/attacks</p><p> - three dimensional distance calculations</p><p></p><p>We've introduced a little houserule to allow forced movement vertically if the target was moved down (you had gravity helping you).</p></blockquote><p></p>
[QUOTE="sfedi, post: 4984692, member: 15746"] Today we've finished the dire bat encounter. They were really surprised at the end when the elemental goblin spoke in common (while during all the encounter he babbled in goblin) :) They now know that "the animals of the forest are angry". Let's see how that piece of information get used. So far, although they witnessed weird stuff happening, they haven't had the initiative to investigate. Even though the Shaman knows that "a spirit is present in this forest". I hope that Khadral will make them realize that the weird stuff happening in this forest can be investigated/unveiled. This attitude, I think, is essential for the module. What did others experienced when they ran the module? Changing a little the subject, today we begun Dangerous Crossing. Man, this bat swarms are pretty nasty. I've changed the encounter as follows: - Lowered their Fort and Ref, they were two points too high - Made the Bites and Claws damage untyped, instead of all fire damage - Removed the portion of the attack that dealt different damage vs prone targets Both encounters, this and the previous, brought interesting rules in play: - you can't move vertically someone during forced movement - swarms can't be pulled, pushed or slid by melee and ranged powers/attacks - three dimensional distance calculations We've introduced a little houserule to allow forced movement vertically if the target was moved down (you had gravity helping you). [/QUOTE]
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