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Running Innenotdar WotBS #2 (spoilers)
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<blockquote data-quote="sfedi" data-source="post: 5002002" data-attributes="member: 15746"><p><strong>Alternative Treasure</strong></p><p></p><p>Since the adventurers will not have an opportunity to spend money on this adventure, I thought I could replace the money rewards for consumable items, wondrous and items that are improbable of ever getting bought.</p><p></p><p>Note that this treasure isn't as helpful as it could be, so to still reward prepared PCs.</p><p>But is helpful enough so that PCs have at least some protection against fire and death.</p><p></p><p>At the left of the item I list a GP value, which I use as the amount of money treasure I swap out.</p><p>Since there's some treasure that the party wouldn't have purchased, and it's likely to be sold, that item GP value count as it's selling value.</p><p>Consumables GP value count as it's full purchase value.</p><p></p><p>Below is the list of items more appropiate for each encounter that gives treasure:</p><p></p><p>PCs level - Encounter</p><p>Level - GP equivalent - Description</p><p></p><p><strong>4 to 6 - Kazyk</strong></p><p>104 gp - Prison of Salzacas (20%) (replaces the finger)</p><p></p><p><strong>4- Ending Suffering</strong></p><p>30 gp - Stonemeal Biscuit</p><p></p><p><strong>4- Dangerous Crossing</strong></p><p>30 gp - Stonemeal Biscuit</p><p>40 gp - Potion of Fire Resistance</p><p>104 gp - Shroud of Protection (20%)</p><p>360 gp - Belt of Endurance (20%)</p><p></p><p><strong>4- A Cool Cave</strong></p><p>40 gp - Life Shroud</p><p></p><p><strong>4- Reagents (Myconid Cave)</strong></p><p>75 gp - Fire Beetle Potion</p><p></p><p><strong>5 - Entering the Fort</strong></p><p>50 gp - Potion of Clarity</p><p>104 gp - Battle Standard of Honor (20%)</p><p>125 gp - Elixir of Accuracy</p><p></p><p><strong>5 - Village Wanderers</strong></p><p>125 gp - Elixir of Accuracy</p><p>200 gp - Stag Helm (20%)</p><p></p><p><strong>5 - Indomitable Goblins (Myconid Cave overrun with Goblins)</strong></p><p>75 gp - Fire Beetle Potion</p><p></p><p><strong>5 - Remains of the Day (Rescue of Khadral)</strong></p><p>75 gp - Fire Beetle Potion</p><p>100 gp - Elixir of Cold Dragonbreath</p><p></p><p><strong>5 - The Mouth of the River (Nelle)</strong></p><p>30 gp - Herbal Poultice</p><p>40 gp - Life Shroud</p><p>50 gp - Potion of Clarity</p><p>50 gp - Potion of Spirit (+2)</p><p>125 gp - Elixir of Accuracy</p><p>350 gp - Elixir of Speed</p><p></p><p><strong>6 - Shrine of Love (Pond Hag)</strong></p><p>30 gp - Herbal Poultice</p><p>350 gp - Rust Bark</p><p></p><p><strong>6 - Dryad Burning Bright (Dryad Grove)</strong></p><p>30 gp - Herbal Poultice</p><p>50 gp - Potion of Clarity</p><p>200 gp - Boots of the Dryad (20%)</p><p></p><p><strong>6 - Conclusion (Reward from the Seela)</strong></p><p>30 gp - Herbal Poultice</p><p>50 gp - Potion of Clarity</p><p>200 gp - Flame Rose</p><p>350 gp - Elixir of Speed</p></blockquote><p></p>
[QUOTE="sfedi, post: 5002002, member: 15746"] [b]Alternative Treasure[/b] Since the adventurers will not have an opportunity to spend money on this adventure, I thought I could replace the money rewards for consumable items, wondrous and items that are improbable of ever getting bought. Note that this treasure isn't as helpful as it could be, so to still reward prepared PCs. But is helpful enough so that PCs have at least some protection against fire and death. At the left of the item I list a GP value, which I use as the amount of money treasure I swap out. Since there's some treasure that the party wouldn't have purchased, and it's likely to be sold, that item GP value count as it's selling value. Consumables GP value count as it's full purchase value. Below is the list of items more appropiate for each encounter that gives treasure: PCs level - Encounter Level - GP equivalent - Description [B]4 to 6 - Kazyk[/B] 104 gp - Prison of Salzacas (20%) (replaces the finger) [B]4- Ending Suffering[/B] 30 gp - Stonemeal Biscuit [B]4- Dangerous Crossing[/B] 30 gp - Stonemeal Biscuit 40 gp - Potion of Fire Resistance 104 gp - Shroud of Protection (20%) 360 gp - Belt of Endurance (20%) [B]4- A Cool Cave[/B] 40 gp - Life Shroud [B]4- Reagents (Myconid Cave)[/B] 75 gp - Fire Beetle Potion [B]5 - Entering the Fort[/B] 50 gp - Potion of Clarity 104 gp - Battle Standard of Honor (20%) 125 gp - Elixir of Accuracy [B]5 - Village Wanderers[/B] 125 gp - Elixir of Accuracy 200 gp - Stag Helm (20%) [B]5 - Indomitable Goblins (Myconid Cave overrun with Goblins)[/B] 75 gp - Fire Beetle Potion [B]5 - Remains of the Day (Rescue of Khadral)[/B] 75 gp - Fire Beetle Potion 100 gp - Elixir of Cold Dragonbreath [B]5 - The Mouth of the River (Nelle)[/B] 30 gp - Herbal Poultice 40 gp - Life Shroud 50 gp - Potion of Clarity 50 gp - Potion of Spirit (+2) 125 gp - Elixir of Accuracy 350 gp - Elixir of Speed [B]6 - Shrine of Love (Pond Hag)[/B] 30 gp - Herbal Poultice 350 gp - Rust Bark [B]6 - Dryad Burning Bright (Dryad Grove)[/B] 30 gp - Herbal Poultice 50 gp - Potion of Clarity 200 gp - Boots of the Dryad (20%) [B]6 - Conclusion (Reward from the Seela)[/B] 30 gp - Herbal Poultice 50 gp - Potion of Clarity 200 gp - Flame Rose 350 gp - Elixir of Speed [/QUOTE]
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