Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
EN Publishing
Running Innenotdar WotBS #2 (spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sfedi" data-source="post: 5016463" data-attributes="member: 15746"><p><strong>Finding Mushrooms and dealing with the grove trap</strong></p><p></p><p>Today I ran the <a href="http://www.enworld.org/forum/war-burning-sky/266171-redesigning-burning-sky-skill-challenges.html#post5008387" target="_blank">Finding Mushrooms Skill Challenge</a></p><p></p><p>It was awesome. It's important to let the players know that the creatures beyond the mist are afraid of them and at the same time that they will eventually come, so they know they can stall them.</p><p></p><p>Since the party was succesfull in the SC, they avoided the combat against the Fungals, so I couldn't test that encounter.</p><p></p><p>But we managed to run the Khadral ritual at the Dryad's grove.</p><p></p><p>I don't know if I understood correctly all that part, but I first put all the party inside the grove so all of them have to deal with the trap.</p><p></p><p>That encounter worked like a charm.</p><p></p><p>I've added a little twist/detail into the encounter: I give two of the coutnermeasures clues only after some Arcana and Nature checks (see below).</p><p></p><p>Once the vines attack, I give them almost all the details for the countermeasures:</p><p> - how to get +5 to reflex</p><p> - effect of melee attacks and reach of the vines</p><p> - how grab works</p><p> - how blasts and bursts are more effective</p><p>And another detail I added, so they know how the trap works:</p><p> - all four vines make two attacks, wether you are threatened by one or two of them. And you provoque an OA from all of them, not one. So if you provoqued an OA from one, you can keep moving to another, safely</p><p></p><p>The two countermeasures I give them when they make some checks:</p><p></p><p>The fact that the field goes down between two trees when they are destroyed is known by spending a Standard action and a successful DC 20 check of Arcana or Nature.</p><p></p><p>How to destroy a vine, is known with a DC 20 Nature check.</p><p></p><p>That's it.</p><p></p><p>Some details that are very important to run the encounter:</p><p>(or at least, that worked for me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p> - when Khadral falls in the hole, right after him, the force field forms. This prevents PCs from falling in, rescuing him inmediately, or from been too much out of combat if they are pushed by the vines into the hole. Climbing out of the hole is a DC 10 Athletics. And you take 1d10 damage for falling in.</p><p> - the +5 reflex bonus is gained at the end of the round, and lasts until the start of the next round. So it is only "active" while the vines attack in their turn, and only if the PC remained in the threatened area.</p><p> - if the vines come up in the initiative and no one is within reach, I have them ready both attacks agains the first PCs that come within threatened area</p><p> - the vines reach cannot be reduced below 1 (so, they can always attack an adjacent PC trying to pull it up)</p><p> - don't be afraid to make an effective use of the vines, readying actions, attacking PCs without the +5 reflex bonus to AC, pushing them into the hole, etc. I did my best, I was as mean as I could and the healing surges spent was well within the "budget" of an encounter of this threat</p><p></p><p>Well, that's all we did.</p><p></p><p>I hope this helps other DMs running this adventure <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="sfedi, post: 5016463, member: 15746"] [b]Finding Mushrooms and dealing with the grove trap[/b] Today I ran the [URL="http://www.enworld.org/forum/war-burning-sky/266171-redesigning-burning-sky-skill-challenges.html#post5008387"]Finding Mushrooms Skill Challenge[/URL] It was awesome. It's important to let the players know that the creatures beyond the mist are afraid of them and at the same time that they will eventually come, so they know they can stall them. Since the party was succesfull in the SC, they avoided the combat against the Fungals, so I couldn't test that encounter. But we managed to run the Khadral ritual at the Dryad's grove. I don't know if I understood correctly all that part, but I first put all the party inside the grove so all of them have to deal with the trap. That encounter worked like a charm. I've added a little twist/detail into the encounter: I give two of the coutnermeasures clues only after some Arcana and Nature checks (see below). Once the vines attack, I give them almost all the details for the countermeasures: - how to get +5 to reflex - effect of melee attacks and reach of the vines - how grab works - how blasts and bursts are more effective And another detail I added, so they know how the trap works: - all four vines make two attacks, wether you are threatened by one or two of them. And you provoque an OA from all of them, not one. So if you provoqued an OA from one, you can keep moving to another, safely The two countermeasures I give them when they make some checks: The fact that the field goes down between two trees when they are destroyed is known by spending a Standard action and a successful DC 20 check of Arcana or Nature. How to destroy a vine, is known with a DC 20 Nature check. That's it. Some details that are very important to run the encounter: (or at least, that worked for me :) ) - when Khadral falls in the hole, right after him, the force field forms. This prevents PCs from falling in, rescuing him inmediately, or from been too much out of combat if they are pushed by the vines into the hole. Climbing out of the hole is a DC 10 Athletics. And you take 1d10 damage for falling in. - the +5 reflex bonus is gained at the end of the round, and lasts until the start of the next round. So it is only "active" while the vines attack in their turn, and only if the PC remained in the threatened area. - if the vines come up in the initiative and no one is within reach, I have them ready both attacks agains the first PCs that come within threatened area - the vines reach cannot be reduced below 1 (so, they can always attack an adjacent PC trying to pull it up) - don't be afraid to make an effective use of the vines, readying actions, attacking PCs without the +5 reflex bonus to AC, pushing them into the hole, etc. I did my best, I was as mean as I could and the healing surges spent was well within the "budget" of an encounter of this threat Well, that's all we did. I hope this helps other DMs running this adventure :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Running Innenotdar WotBS #2 (spoilers)
Top