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Running Innenotdar WotBS #2 (spoilers)
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<blockquote data-quote="RangerWickett" data-source="post: 5018777" data-attributes="member: 63"><p>I dunno. Do you think they'd figure out if you just did a lot of reskinning? They're stalked by Kazyk, hear a song on the wind, stumble upon a wintry fey woman, and when a blizzard blows in, Tiljann offers to bring them back to her village for shelter, both from the elements and from the devil tracking them. Once they're there, give them the freedom to just move on, but with the understanding that they'll be alone against a powerful devil.</p><p></p><p>There could be a spirit trapped in a glacier, and the PCs can decide to either help the fey, or help Indomitability, who controls the weather over the mountains in order to keep the Seela trapped. Either course gives them an ally against Kazyk when it comes time to leave the mountains.</p><p></p><p>Once they leave the mountains, the forest stays on fire, and it's got a little less of the phoenix imagery we were going for, but you still get to reuse a lot of the adventure.</p><p></p><p>In fact, you could retool a <em>ton</em> of the adventure as just vignettes along the way through the mountains. Come across a dragonborn researcher who warns of strange magic deeper in the range, cross an unsteady bridge (natural or man-made), investigate a village slaughtered by the Shahalesti where the dead walk, and so on. Nothing says the adventure has to be in the forest.</p><p></p><p>Just, y'know, don't let on that their choices have no consequence. Maybe even make up some new rumors about more dangerous things in the fire forest, so who knows, the PCs might return to it in the future.</p><p></p><p>Or, if all else fails, run a few bog standard encounters in the mountains, and have them skip forward to adventure 3. I mean, 3 levels of difference won't kill them, and you can just fudge XP for a while to get them where they need to be by the end of the adventure. There are lots of quest XP rewards in adventure 3, after all. Just ramp those up a lot.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5018777, member: 63"] I dunno. Do you think they'd figure out if you just did a lot of reskinning? They're stalked by Kazyk, hear a song on the wind, stumble upon a wintry fey woman, and when a blizzard blows in, Tiljann offers to bring them back to her village for shelter, both from the elements and from the devil tracking them. Once they're there, give them the freedom to just move on, but with the understanding that they'll be alone against a powerful devil. There could be a spirit trapped in a glacier, and the PCs can decide to either help the fey, or help Indomitability, who controls the weather over the mountains in order to keep the Seela trapped. Either course gives them an ally against Kazyk when it comes time to leave the mountains. Once they leave the mountains, the forest stays on fire, and it's got a little less of the phoenix imagery we were going for, but you still get to reuse a lot of the adventure. In fact, you could retool a [i]ton[/i] of the adventure as just vignettes along the way through the mountains. Come across a dragonborn researcher who warns of strange magic deeper in the range, cross an unsteady bridge (natural or man-made), investigate a village slaughtered by the Shahalesti where the dead walk, and so on. Nothing says the adventure has to be in the forest. Just, y'know, don't let on that their choices have no consequence. Maybe even make up some new rumors about more dangerous things in the fire forest, so who knows, the PCs might return to it in the future. Or, if all else fails, run a few bog standard encounters in the mountains, and have them skip forward to adventure 3. I mean, 3 levels of difference won't kill them, and you can just fudge XP for a while to get them where they need to be by the end of the adventure. There are lots of quest XP rewards in adventure 3, after all. Just ramp those up a lot. [/QUOTE]
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