Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
EN Publishing
Running Innenotdar WotBS #2 (spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sfedi" data-source="post: 5028048" data-attributes="member: 15746"><p>Last Monday I ran another part, the rescue of the children and the rescue of Khadral.</p><p></p><p>For the rescuing of the chidlren, I ran <a href="http://www.enworld.org/forum/war-burning-sky/266171-redesigning-burning-sky-skill-challenges.html#post5028011" target="_blank">a modified version of the skill challenge</a>.</p><p></p><p>Then I ran the Rescue Khadral combat encounter.</p><p>It was a good one.</p><p></p><p>I made these modifictations to the encounter to suit my tastes:</p><p></p><p>Fungal Spore Crown defenses adjusted to not emphasize Fort, and be more in line with a typical controller-type monster:</p><p>AC 19 Fort 15 Ref 17 Will 19</p><p></p><p>Adjusted the Spore Blast, it was too powerful it's Dazed option, and too weak the other options and I made it more reliable to use, making it an at-will:</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Spore Blast (standard; at-will)</p><p>Close Blast 3; targets nonplants; +9 vs Will;</p><p>1d6+4 damage and one of the following:</p><p>Stench: The target takes a -2 penalty to attack rolls (save ends)</p><p>Debilitating: The target is dazed until the end of it next turn</p><p>Purple Haze: Teh target takes a -2 penalty to all defenses (save ends)</p><p></p><p>Modified Telepathic Command to make it more strong:</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Telepathic Command (move; at-will)</p><p>Close Burst 5; targets one plant ally; the target shifts 1 square</p><p></p><p>Adjusted Fungal Protector Defenses:</p><p>AC 18 Fort 19 Ref 17 Will 18</p><p></p><p>Increased Gatherer's range to 10.</p><p></p><p>Even with these modifications, the Crown's best option would be to Daze creatures for one round. This kept the defenders ineffective most of the time, (although they caught up the full attention of the Crowns) and left the Protectors to run amock the other party members.</p><p></p><p>Some tips for the combat:</p><p></p><p>Try to make the Fungals delay and reorder in the initiative so that they act in the following order:</p><p></p><p> - Crowns</p><p> - Protectors</p><p> - Gatherers</p><p></p><p>1st - Crowns will setup which PCs will be attacked and which will be nullified with their Blasts (Daze a Defender, lower defenses to PCs going to be hit by the protectors or lower the attack of dangerous Strikers)</p><p>2nd - Protectors should strike to whomever seems more dangerous, trying to focus fire</p><p>3rd - Gatherers should make their ranged attacks and end up close to as many allies as possible (to catch them in the Mushroom Burst)</p><p></p><p>It was a fun and tough fight. I even added another Protector since PCs couldn't die in this encounter (a Narrative houserule I'm using inspired on Burning Wheel)</p></blockquote><p></p>
[QUOTE="sfedi, post: 5028048, member: 15746"] Last Monday I ran another part, the rescue of the children and the rescue of Khadral. For the rescuing of the chidlren, I ran [URL="http://www.enworld.org/forum/war-burning-sky/266171-redesigning-burning-sky-skill-challenges.html#post5028011"]a modified version of the skill challenge[/URL]. Then I ran the Rescue Khadral combat encounter. It was a good one. I made these modifictations to the encounter to suit my tastes: Fungal Spore Crown defenses adjusted to not emphasize Fort, and be more in line with a typical controller-type monster: AC 19 Fort 15 Ref 17 Will 19 Adjusted the Spore Blast, it was too powerful it's Dazed option, and too weak the other options and I made it more reliable to use, making it an at-will: :close: Spore Blast (standard; at-will) Close Blast 3; targets nonplants; +9 vs Will; 1d6+4 damage and one of the following: Stench: The target takes a -2 penalty to attack rolls (save ends) Debilitating: The target is dazed until the end of it next turn Purple Haze: Teh target takes a -2 penalty to all defenses (save ends) Modified Telepathic Command to make it more strong: :close: Telepathic Command (move; at-will) Close Burst 5; targets one plant ally; the target shifts 1 square Adjusted Fungal Protector Defenses: AC 18 Fort 19 Ref 17 Will 18 Increased Gatherer's range to 10. Even with these modifications, the Crown's best option would be to Daze creatures for one round. This kept the defenders ineffective most of the time, (although they caught up the full attention of the Crowns) and left the Protectors to run amock the other party members. Some tips for the combat: Try to make the Fungals delay and reorder in the initiative so that they act in the following order: - Crowns - Protectors - Gatherers 1st - Crowns will setup which PCs will be attacked and which will be nullified with their Blasts (Daze a Defender, lower defenses to PCs going to be hit by the protectors or lower the attack of dangerous Strikers) 2nd - Protectors should strike to whomever seems more dangerous, trying to focus fire 3rd - Gatherers should make their ranged attacks and end up close to as many allies as possible (to catch them in the Mushroom Burst) It was a fun and tough fight. I even added another Protector since PCs couldn't die in this encounter (a Narrative houserule I'm using inspired on Burning Wheel) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Running Innenotdar WotBS #2 (spoilers)
Top