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Running into an invisible wall?
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<blockquote data-quote="kjenks" data-source="post: 3581250" data-attributes="member: 12892"><p>The rules don't impose any damage from running into a wall. I suggest that you do NOT impose any arbitrary house rules here. </p><p></p><p>In real life, people almost never die from running into a wall, but my two-year-old gets an amazing number of miniscule yet colorful bruises from his seemingly unending battle against immovable objects. Yesterday, it was falling off the back of the couch onto a hardwood floor. Guess who got the bruise. And guess who got right back onto the couch to try again. </p><p></p><p>An armored person running full-tilt into a wall is not likely to suffer any permanent damage.</p><p></p><p>If you make up a house rule, do whatever you feel is appropriate; I suggest nonlethal damage, 1d2 per 10 ft. of movement, but no damage for the first 20 ft. of movement.</p></blockquote><p></p>
[QUOTE="kjenks, post: 3581250, member: 12892"] The rules don't impose any damage from running into a wall. I suggest that you do NOT impose any arbitrary house rules here. In real life, people almost never die from running into a wall, but my two-year-old gets an amazing number of miniscule yet colorful bruises from his seemingly unending battle against immovable objects. Yesterday, it was falling off the back of the couch onto a hardwood floor. Guess who got the bruise. And guess who got right back onto the couch to try again. An armored person running full-tilt into a wall is not likely to suffer any permanent damage. If you make up a house rule, do whatever you feel is appropriate; I suggest nonlethal damage, 1d2 per 10 ft. of movement, but no damage for the first 20 ft. of movement. [/QUOTE]
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Running into an invisible wall?
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