Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Running "Intro to D&D" at Library --Suggestions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 5423911" data-attributes="member: 52734"><p>Having done a couple of "intro to D&D" sessions at Cons in the past, I'd go with premade characters, but a large pool to choose from (if you're expecting 6 people at a table, say 10 premades to choose from). Although, it wouldn't hurt to have one or two "either/or" choices that could be left to the players - say a choice of one of two powers or one of two item packs (a slightly different "other" equipment list, like say a choice of a healing potion or a potion of quickness that allows one initiative reroll - something minor but with meaniful effects).</p><p></p><p>Personally, for adventure, I'd start off with something non-combat, non-skill challenge; something to let folks ease into a role. Have the opening lead into a skill challenge - letting folks roll the dice and start seeing the mechanics in use without the pressure of "dying". End the adventure with a combat where the players can take everything they've learned up to that point and engage in a "life or death" contest. With the combat(s) being last, that decreases the likelihood of someone getting canned earlier in the adventure and having to sit out for a good bit (or try and work in a replacement). And, if the combat is at the end, if anyone gets killed its not so big a tragedy - you got to play to the finale at least before losing the character.</p><p></p><p>My adventure suggestion: Open with the characters having been summoned to a town meeting about a local problem with diseased rats causing problems in town (Characters get to introduce themselves and explain to the locals how they intend to take care of the problem). Second part is the characters need to investigate the town/question the locals to locate where the rats are coming from (an abandoned abbey at the edge of town). Finally, the characters enter the abbey to destroy the rats (to find that a pack of goblins are behind sending out the rats to try and drive the villagers away, and are led by a sort of goblin wererat).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5423911, member: 52734"] Having done a couple of "intro to D&D" sessions at Cons in the past, I'd go with premade characters, but a large pool to choose from (if you're expecting 6 people at a table, say 10 premades to choose from). Although, it wouldn't hurt to have one or two "either/or" choices that could be left to the players - say a choice of one of two powers or one of two item packs (a slightly different "other" equipment list, like say a choice of a healing potion or a potion of quickness that allows one initiative reroll - something minor but with meaniful effects). Personally, for adventure, I'd start off with something non-combat, non-skill challenge; something to let folks ease into a role. Have the opening lead into a skill challenge - letting folks roll the dice and start seeing the mechanics in use without the pressure of "dying". End the adventure with a combat where the players can take everything they've learned up to that point and engage in a "life or death" contest. With the combat(s) being last, that decreases the likelihood of someone getting canned earlier in the adventure and having to sit out for a good bit (or try and work in a replacement). And, if the combat is at the end, if anyone gets killed its not so big a tragedy - you got to play to the finale at least before losing the character. My adventure suggestion: Open with the characters having been summoned to a town meeting about a local problem with diseased rats causing problems in town (Characters get to introduce themselves and explain to the locals how they intend to take care of the problem). Second part is the characters need to investigate the town/question the locals to locate where the rats are coming from (an abandoned abbey at the edge of town). Finally, the characters enter the abbey to destroy the rats (to find that a pack of goblins are behind sending out the rats to try and drive the villagers away, and are led by a sort of goblin wererat). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Running "Intro to D&D" at Library --Suggestions?
Top