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Running Large Groups of Players to High Lvls
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<blockquote data-quote="twofalls" data-source="post: 2128635" data-attributes="member: 23718"><p>I am in the enviable position of having a lot of players that want into my game. I've had to turn a few away, and am now running two games. One is set in Forgotten Realms, and one is set in the Kingdoms of Kalamar. The FR game has seven players and after three years of play is at 12th level, wheras the KK game has six and after six months of play is at level 3. Each game meets twice monthly, so I run one game a week. My concern focuses mostly upon the FR game as it is a larger group, and the higher levels of play make it more difficult to prepare for.</p><p></p><p>I have run games for 26 years, however not a single game has ever progressed over 13th level, for at that time a game has gone on for about 3 years and its time to retire those characters. However, this being my first d20 game the players exacted a promise out of me to run the game until someone hits 18th level. I agreed, and I will abide to the spirit of the agreement rather than the letter. I'm finding that running a large number of players up into the higher levels of play is one hell of a lot of crunch work.</p><p></p><p>For example, right now they are heading for a fight between two temples. The Battlehall is a small fortified Temple of Tempus that is going to war against a much larger and better equipped Temple of Bane the Tyrant. The PC's are fighting for the Tempus faction, and every character is at least 10th level. I need to make this combat challenging, without being overwhelming. We play 3.0 rules and I've had some problems accurately challenging the party during sessions without fudging dice rolls. I've designed the encounter so that there are enough opponents to engage the troops and Clerics of the Tempus faction, leaving a few high level opponents for the players. There are three PC class opponents of 12 level, and two Gelugon's. During combat, one Gelugon will succsessfully summon 6 Hamatula's (already rolled). This combat is not designed to use up 1/4 of the parties resources, its designed to seriously test them and require every ounce of thier skills and magic. Problem is, I have no idea if it will or not. The CR system breaks down seriously at upper levels, so I dunno if I am not throwing enough at this very powerful PC party, or not enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Any suggestions?</p></blockquote><p></p>
[QUOTE="twofalls, post: 2128635, member: 23718"] I am in the enviable position of having a lot of players that want into my game. I've had to turn a few away, and am now running two games. One is set in Forgotten Realms, and one is set in the Kingdoms of Kalamar. The FR game has seven players and after three years of play is at 12th level, wheras the KK game has six and after six months of play is at level 3. Each game meets twice monthly, so I run one game a week. My concern focuses mostly upon the FR game as it is a larger group, and the higher levels of play make it more difficult to prepare for. I have run games for 26 years, however not a single game has ever progressed over 13th level, for at that time a game has gone on for about 3 years and its time to retire those characters. However, this being my first d20 game the players exacted a promise out of me to run the game until someone hits 18th level. I agreed, and I will abide to the spirit of the agreement rather than the letter. I'm finding that running a large number of players up into the higher levels of play is one hell of a lot of crunch work. For example, right now they are heading for a fight between two temples. The Battlehall is a small fortified Temple of Tempus that is going to war against a much larger and better equipped Temple of Bane the Tyrant. The PC's are fighting for the Tempus faction, and every character is at least 10th level. I need to make this combat challenging, without being overwhelming. We play 3.0 rules and I've had some problems accurately challenging the party during sessions without fudging dice rolls. I've designed the encounter so that there are enough opponents to engage the troops and Clerics of the Tempus faction, leaving a few high level opponents for the players. There are three PC class opponents of 12 level, and two Gelugon's. During combat, one Gelugon will succsessfully summon 6 Hamatula's (already rolled). This combat is not designed to use up 1/4 of the parties resources, its designed to seriously test them and require every ounce of thier skills and magic. Problem is, I have no idea if it will or not. The CR system breaks down seriously at upper levels, so I dunno if I am not throwing enough at this very powerful PC party, or not enough. :( Any suggestions? [/QUOTE]
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