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Running Large Groups of Players to High Lvls
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<blockquote data-quote="twofalls" data-source="post: 2130107" data-attributes="member: 23718"><p>I appreciate all your responses. I was watching this thread sink further and futher down the list with no commentary, and was begining to think no one would touch it.</p><p></p><p>Pinotage - I've heard of the RPG Grim Tales but haven't any practical experience with it. I might try that formulae to see if it will offer me better combat odds.</p><p></p><p>Rystil Arden - Yeah, I agree. I doubled thier HP to 228 and increased thier AC from 28 to 32.</p><p></p><p>Devyn - Thats a good idea. It would be a simple thing to add in a few more Devils to the combat, have them engage elsewhere, and then teleport them into combat with the PC's if things are going to easily. </p><p></p><p>Runesong42 - The CR system threw me when I first started running 3.0. I didn't really understand it that well (mostly because I had no interest in it) and so I basicaly ignored it. I was so used to simply judging the strenths of the PC's and designing to that potential that I decided that I didn't need it. However I quickly discovered that 3.0 characters are far more powerful than any previous editions of the game, and so I revisited the system when they hit 7th level. No character in the game has an overwhelmingly powerful item (the single most powerful weapon is a Staff of the Magi the Mage uses), and most everyone else has a single magical item with 4 pluses in bonuses attached, plus the plethora of supporting items that characters of that level always accumulate. What they do have are 7 characters of high level, a well as Atu'a, a Lammasu with Cleric levels who is the cohort of the group leader. They have tremendous hitting power as a group, and they work very well together as a team. So at this level, I'm finding it quite difficult to measure appropriate oppostition. I DO NOT want to overestimate them and kill them all. Party deaths have been, I wouldn't say common, but its a constant danger. One of my more reckless players has had raise dead cast upon him three times since attaining 9th level. As a result he is the lowest level member of the group.</p><p></p><p></p><p>Keeper of Secrets - The age average in this game is 34 yers old, and the hack and slash style of game is no longer of much interest to any of us. The style of my GMing is lots of roleplay and PC to NPC interaction, very heavy story, and then combat when its unavoidable. However when its unavoidable I try to make combet very dangerous, and my players would often like to avoid the fighting (well, some of them would). I don't follow the 1/4 resources per encounter formulae that they suggest in the book. I've always run my games hot like this and I've been very successful with it. My problem now is maintaining that danger without destroying the group. Since they have hit high levels in 3.0 that has become very hard to do.</p><p></p><p>I appreciate everyone's feedback. At least I know that I'm not alone in having difficulty with this problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="twofalls, post: 2130107, member: 23718"] I appreciate all your responses. I was watching this thread sink further and futher down the list with no commentary, and was begining to think no one would touch it. Pinotage - I've heard of the RPG Grim Tales but haven't any practical experience with it. I might try that formulae to see if it will offer me better combat odds. Rystil Arden - Yeah, I agree. I doubled thier HP to 228 and increased thier AC from 28 to 32. Devyn - Thats a good idea. It would be a simple thing to add in a few more Devils to the combat, have them engage elsewhere, and then teleport them into combat with the PC's if things are going to easily. Runesong42 - The CR system threw me when I first started running 3.0. I didn't really understand it that well (mostly because I had no interest in it) and so I basicaly ignored it. I was so used to simply judging the strenths of the PC's and designing to that potential that I decided that I didn't need it. However I quickly discovered that 3.0 characters are far more powerful than any previous editions of the game, and so I revisited the system when they hit 7th level. No character in the game has an overwhelmingly powerful item (the single most powerful weapon is a Staff of the Magi the Mage uses), and most everyone else has a single magical item with 4 pluses in bonuses attached, plus the plethora of supporting items that characters of that level always accumulate. What they do have are 7 characters of high level, a well as Atu'a, a Lammasu with Cleric levels who is the cohort of the group leader. They have tremendous hitting power as a group, and they work very well together as a team. So at this level, I'm finding it quite difficult to measure appropriate oppostition. I DO NOT want to overestimate them and kill them all. Party deaths have been, I wouldn't say common, but its a constant danger. One of my more reckless players has had raise dead cast upon him three times since attaining 9th level. As a result he is the lowest level member of the group. Keeper of Secrets - The age average in this game is 34 yers old, and the hack and slash style of game is no longer of much interest to any of us. The style of my GMing is lots of roleplay and PC to NPC interaction, very heavy story, and then combat when its unavoidable. However when its unavoidable I try to make combet very dangerous, and my players would often like to avoid the fighting (well, some of them would). I don't follow the 1/4 resources per encounter formulae that they suggest in the book. I've always run my games hot like this and I've been very successful with it. My problem now is maintaining that danger without destroying the group. Since they have hit high levels in 3.0 that has become very hard to do. I appreciate everyone's feedback. At least I know that I'm not alone in having difficulty with this problem. :) [/QUOTE]
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