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Running Large Groups of Players to High Lvls
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<blockquote data-quote="Zappo" data-source="post: 2130744" data-attributes="member: 633"><p>I didn't mind the weak fiends in 3.0, because that way I could give them class levels and make them more unique. Besides, it makes sense that these beings have class levels... a pit fiend has to go through at least a half dozen forms, each of which takes centuries if not millennia to go through; and unlike elf commoners, they actually do dangerous stuff at least a few times every hundred years or so, otherwise they don't get promoted. How can he <em>not</em> gain at least a few levels in an NPC class? Now they are easier to pick up and drop in front of the players, but if I try to give them class levels I tend to end up with an epic challenge and I generally don't want that.</p></blockquote><p></p>
[QUOTE="Zappo, post: 2130744, member: 633"] I didn't mind the weak fiends in 3.0, because that way I could give them class levels and make them more unique. Besides, it makes sense that these beings have class levels... a pit fiend has to go through at least a half dozen forms, each of which takes centuries if not millennia to go through; and unlike elf commoners, they actually do dangerous stuff at least a few times every hundred years or so, otherwise they don't get promoted. How can he [i]not[/i] gain at least a few levels in an NPC class? Now they are easier to pick up and drop in front of the players, but if I try to give them class levels I tend to end up with an epic challenge and I generally don't want that. [/QUOTE]
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