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<blockquote data-quote="Wulf Ratbane" data-source="post: 2235459" data-attributes="member: 94"><p>It helps to have the players involved on the strategic level, not just the tactical level.</p><p></p><p>Historically speaking, sad to say, most battles did come down to a "number crunch" once battle was joined.</p><p></p><p>The most interesting part is not the battle itself, but the strategic jockeying of forces before the first shot is fired.</p><p></p><p>Fields of Blood approaches it from this angle as well-- in fact more of the book is concerned with the governance of armies than the actual battle resolution.</p><p></p><p>And I think that's perfectly appropriate for D&D. If I want to play a tactical wargame, D&D is obviously not the best choice. You want to give the players the power to make important "army scale" decisions, and resolve the actual meatgrinder battles fairly quickly.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2235459, member: 94"] It helps to have the players involved on the strategic level, not just the tactical level. Historically speaking, sad to say, most battles did come down to a "number crunch" once battle was joined. The most interesting part is not the battle itself, but the strategic jockeying of forces before the first shot is fired. Fields of Blood approaches it from this angle as well-- in fact more of the book is concerned with the governance of armies than the actual battle resolution. And I think that's perfectly appropriate for D&D. If I want to play a tactical wargame, D&D is obviously not the best choice. You want to give the players the power to make important "army scale" decisions, and resolve the actual meatgrinder battles fairly quickly. [/QUOTE]
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