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<blockquote data-quote="Nebulous" data-source="post: 2235572" data-attributes="member: 31465"><p>I myself had a lot of fun tinkering with the GT rules, just like you did. I actually used them with Free Companies from Mongoose. I also tinkered with Command checks, and radius, and in Free Companies a unit can get routed if they lose by a certain amount. I houseruled that if you defeat a unit you gain a +1 BR morale bonus until the end of the battle. Then i used the basics of d20 combat, with a move/move action, or attack/move. I tried to place a lot of emphasis on open and close formation, but the players got bogged down in the detail. We had units of 50 people, and there were about 400 combatants per side, with the PC's in a 20 person cavalry unit. </p><p> </p><p>I'm thinking that a lot of the fun in mass combat, aside from mechanics, might just rely on me as DM as describing the action in detail. I didn't take much time to do that this weekend because i was just trying to learn the rules, and then making up rules as i went along to see what worked.(facing turned out to be a big problem, and how to change face, and how much time it takes, and backing up, etc.) </p><p> </p><p>Free Companies is more abstract than GT but it's Military Cohesion score (MC) gives a general idea of how tough a unit is, and then the DM has to describe to the players what the die rolls really mean in colorful terms.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 2235572, member: 31465"] I myself had a lot of fun tinkering with the GT rules, just like you did. I actually used them with Free Companies from Mongoose. I also tinkered with Command checks, and radius, and in Free Companies a unit can get routed if they lose by a certain amount. I houseruled that if you defeat a unit you gain a +1 BR morale bonus until the end of the battle. Then i used the basics of d20 combat, with a move/move action, or attack/move. I tried to place a lot of emphasis on open and close formation, but the players got bogged down in the detail. We had units of 50 people, and there were about 400 combatants per side, with the PC's in a 20 person cavalry unit. I'm thinking that a lot of the fun in mass combat, aside from mechanics, might just rely on me as DM as describing the action in detail. I didn't take much time to do that this weekend because i was just trying to learn the rules, and then making up rules as i went along to see what worked.(facing turned out to be a big problem, and how to change face, and how much time it takes, and backing up, etc.) Free Companies is more abstract than GT but it's Military Cohesion score (MC) gives a general idea of how tough a unit is, and then the DM has to describe to the players what the die rolls really mean in colorful terms. [/QUOTE]
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