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<blockquote data-quote="Azgulor" data-source="post: 2252960" data-attributes="member: 14291"><p>I use Fields of Blood as my primary mass combat source. The mechanics are extrapolated from the d20 core combat mechanic, so learning it was a breeze. Plus, there's a decent mix of tactical options available and rules for terrain, fortifications, etc.</p><p></p><p>However, I also utilize elements from Mongoose's Conan: Free Companies: narrative combat if the PCs are too far removed from the front lines and "zooming" in to normal combat (i.e. PC-view) at key moments or when the the situation warrants. For example, if each PC is commanding a squad/unit of men, I'd likely stay at the unit tactical level ala FoB. If all of the PCs are within the same squad/unit, I'd "zoom" in on the PCs as appropriate. If I remember correctly, 1 FoB turn = 10 d20 turns.</p><p></p><p>As an example:</p><p>Opening rounds - narrative combat to handle unit movement. Preliminary clashes on the front lines while the PC's unit attempts to flank.</p><p>Combat ensues with the PC's unit:</p><p>FoB Round 1: Resolve at tactical level for units other than the PCs'</p><p>d20 Round 1-10: Resolve combat normally</p><p>Fob Round 2: Resolve at tactical level for units other than PC's</p><p>d20 Round 11-20: Resolve combat normally</p><p>Etc.</p><p></p><p>It's worked out to be pretty fluid and keeps the mass combat from spending too much time at the Strategic-view.</p><p></p><p>Azgulor</p></blockquote><p></p>
[QUOTE="Azgulor, post: 2252960, member: 14291"] I use Fields of Blood as my primary mass combat source. The mechanics are extrapolated from the d20 core combat mechanic, so learning it was a breeze. Plus, there's a decent mix of tactical options available and rules for terrain, fortifications, etc. However, I also utilize elements from Mongoose's Conan: Free Companies: narrative combat if the PCs are too far removed from the front lines and "zooming" in to normal combat (i.e. PC-view) at key moments or when the the situation warrants. For example, if each PC is commanding a squad/unit of men, I'd likely stay at the unit tactical level ala FoB. If all of the PCs are within the same squad/unit, I'd "zoom" in on the PCs as appropriate. If I remember correctly, 1 FoB turn = 10 d20 turns. As an example: Opening rounds - narrative combat to handle unit movement. Preliminary clashes on the front lines while the PC's unit attempts to flank. Combat ensues with the PC's unit: FoB Round 1: Resolve at tactical level for units other than the PCs' d20 Round 1-10: Resolve combat normally Fob Round 2: Resolve at tactical level for units other than PC's d20 Round 11-20: Resolve combat normally Etc. It's worked out to be pretty fluid and keeps the mass combat from spending too much time at the Strategic-view. Azgulor [/QUOTE]
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