Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Running Mass Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wulf Ratbane" data-source="post: 2259148" data-attributes="member: 94"><p>Arrrgh! Had a huge reply written and lost it. You may now find my answers more brief.</p><p></p><p></p><p></p><p>Most likely, no effect-- unless they are <em>very</em> well equipped:</p><p></p><p>A PC's gear is worth 0.2 CR per character level.</p><p></p><p>An NPC's gear is worth 0.125 CR per character level.</p><p></p><p>The value amounts for "Wealth by Level" are available in the DMG.</p><p></p><p>EDIT: I actually used this function to set some of the CR/EL/BR ratings of the units that are available to the PCs in <em>Slavelords of Cydonia</em>. It's a simple thing to knock .2 CR off a unit if they are under-equipped, or add .2 CR if they are well-equipped, and then recalculate the Battle Rating. Obviously, it has a greater effect on low-CR combatants than high-CR combatants (ie, relative to what percentage of the total CR is represented by 0.2 CR).</p><p></p><p>EDIT: Of course, if you had a 10th level character stripped naked and forced to fight, that 0.2 CR per character level would knock a full 2 CR off his total.</p><p></p><p>EDIT: But as a general rule, if your "conscripts" have leather armor and a club, and your "elite footmen" have a chain shirt and a longsword, it's not going to make a difference.</p><p></p><p></p><p></p><p>Unit size should be set to the same size as the smallest unit involved in the battle (generally speaking).</p><p></p><p></p><p></p><p>This was one of the longer answers I lost. I will sum up: If you want to do it, you're on your own. A good deal of mathematical R&D went into the rules that I wrote, which assume that most folks will use miniatures or counters that are properly scaled to size.</p><p></p><p></p><p></p><p>No effect. A dwarf's bonus vs. giants is already included in his CR. You should strive to avoid accounting for ANY function of combat that is inherent to the creature, as opposed to being a function of terrain or tactical position.</p><p></p><p></p><p></p><p>Read the section <em>Battle Actions: Move</em> again. It's all there. To summarize, facing affects movement.</p><p></p><p>Flanking is not accounted for per se, but it is accounted for. I'll refer you back to the first long Q&A post of mine in this thread, page 1.</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2259148, member: 94"] Arrrgh! Had a huge reply written and lost it. You may now find my answers more brief. Most likely, no effect-- unless they are [i]very[/i] well equipped: A PC's gear is worth 0.2 CR per character level. An NPC's gear is worth 0.125 CR per character level. The value amounts for "Wealth by Level" are available in the DMG. EDIT: I actually used this function to set some of the CR/EL/BR ratings of the units that are available to the PCs in [i]Slavelords of Cydonia[/i]. It's a simple thing to knock .2 CR off a unit if they are under-equipped, or add .2 CR if they are well-equipped, and then recalculate the Battle Rating. Obviously, it has a greater effect on low-CR combatants than high-CR combatants (ie, relative to what percentage of the total CR is represented by 0.2 CR). EDIT: Of course, if you had a 10th level character stripped naked and forced to fight, that 0.2 CR per character level would knock a full 2 CR off his total. EDIT: But as a general rule, if your "conscripts" have leather armor and a club, and your "elite footmen" have a chain shirt and a longsword, it's not going to make a difference. Unit size should be set to the same size as the smallest unit involved in the battle (generally speaking). This was one of the longer answers I lost. I will sum up: If you want to do it, you're on your own. A good deal of mathematical R&D went into the rules that I wrote, which assume that most folks will use miniatures or counters that are properly scaled to size. No effect. A dwarf's bonus vs. giants is already included in his CR. You should strive to avoid accounting for ANY function of combat that is inherent to the creature, as opposed to being a function of terrain or tactical position. Read the section [i]Battle Actions: Move[/i] again. It's all there. To summarize, facing affects movement. Flanking is not accounted for per se, but it is accounted for. I'll refer you back to the first long Q&A post of mine in this thread, page 1. Wulf [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Running Mass Combat
Top