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<blockquote data-quote="iwatt" data-source="post: 2260220" data-attributes="member: 11085"><p>Yep, I did some simulations using extra equipment and you're right, It's really not that relevant. I was asking since I'm running a dwarf legions v/s orc horde battle in the near future, and wanted to include the effect of well equipped troops. The +.2 and +.125 feature will help to represent it. Thanks.</p><p></p><p>Anyhow, what I noticed from your system is that it stays true to the aphorism: "Quantity has a quality all of it's own". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p> </p><p></p><p>What I meant is how do "you" approach the decision of unit size. Directly out of the size of the conflict (i.e 15000 v/s 20000) and you don't want any side with more than (let's say) 20 units will lead to unit sizes of 100 individuals. This is not an easy unit o manage in combat. I want to avoid combats that bog down because everybody has got to take 10 actions to finally get there units back in formation. For this I think you need adequate leaders. For example:</p><p></p><p>A Great unit leader (Cha 16 let's say) with a Superior Commander (+1 synergy) during a siege (+2 synergy from Knowledge engineering), a +2 synergy (from Knowledge Tactics) and +2 synergy from Intimidate (he's good at bullying troops) and the reputation of a great captain (+4 from reputation check) will have a command check of:</p><p></p><p>+3 (Cha) +1 (Leader) + 2 (Eng) + 2 (Tact) + 2 (Bully) +4 (rep) = +14</p><p></p><p>this guy can easily handle units of around 150 individuals. </p><p></p><p>while a leader with regular Cha and little skill modifiers will have a +2 or +3 check at most. This guy is better off with a 5 - 10 individual platoon.</p><p></p><p>So basically what I'm asking is how do "you" set up the battles (I'm asking since you have the benefit of experience): </p><p></p><p>a) Army size---> #units. ----->Average Leader Ability.</p><p></p><p> or</p><p></p><p>b) Army size---> Average Leader ability---> unit size-----> #units.</p><p></p><p></p><p> </p><p></p><p>Ok, thanks. </p><p></p><p>I'm still giving those attacking from higher ground their +1 to attack though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p> </p><p></p><p>I asked this more from the game design point of view. I was wondering if it had to do with the fact that the 2x2 for large is already widely accepted and you decided to work within the framework. I will bow down to your playtesting since excessive rules tinkering has blown up in my face in the past. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p> </p><p></p><p>Ok, once again I see were you're coming from. By the way, it was that post that got me interested in the first place.</p><p></p><p>Finally, by the way I think you've answered this in another thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> :</p><p></p><p>How do you handle cavalry units. Suppose I'm dealing with footman units of 20 individuals (medium counter). Is a cavalry unit (large counter) composed of: 10 riders + 10 horses or is it 20 riders + 20 horses ? Sorry if this question is plain stupid but I'm having a very long day <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="iwatt, post: 2260220, member: 11085"] Yep, I did some simulations using extra equipment and you're right, It's really not that relevant. I was asking since I'm running a dwarf legions v/s orc horde battle in the near future, and wanted to include the effect of well equipped troops. The +.2 and +.125 feature will help to represent it. Thanks. Anyhow, what I noticed from your system is that it stays true to the aphorism: "Quantity has a quality all of it's own". :D What I meant is how do "you" approach the decision of unit size. Directly out of the size of the conflict (i.e 15000 v/s 20000) and you don't want any side with more than (let's say) 20 units will lead to unit sizes of 100 individuals. This is not an easy unit o manage in combat. I want to avoid combats that bog down because everybody has got to take 10 actions to finally get there units back in formation. For this I think you need adequate leaders. For example: A Great unit leader (Cha 16 let's say) with a Superior Commander (+1 synergy) during a siege (+2 synergy from Knowledge engineering), a +2 synergy (from Knowledge Tactics) and +2 synergy from Intimidate (he's good at bullying troops) and the reputation of a great captain (+4 from reputation check) will have a command check of: +3 (Cha) +1 (Leader) + 2 (Eng) + 2 (Tact) + 2 (Bully) +4 (rep) = +14 this guy can easily handle units of around 150 individuals. while a leader with regular Cha and little skill modifiers will have a +2 or +3 check at most. This guy is better off with a 5 - 10 individual platoon. So basically what I'm asking is how do "you" set up the battles (I'm asking since you have the benefit of experience): a) Army size---> #units. ----->Average Leader Ability. or b) Army size---> Average Leader ability---> unit size-----> #units. Ok, thanks. I'm still giving those attacking from higher ground their +1 to attack though :p I asked this more from the game design point of view. I was wondering if it had to do with the fact that the 2x2 for large is already widely accepted and you decided to work within the framework. I will bow down to your playtesting since excessive rules tinkering has blown up in my face in the past. :D Ok, once again I see were you're coming from. By the way, it was that post that got me interested in the first place. Finally, by the way I think you've answered this in another thread :o : How do you handle cavalry units. Suppose I'm dealing with footman units of 20 individuals (medium counter). Is a cavalry unit (large counter) composed of: 10 riders + 10 horses or is it 20 riders + 20 horses ? Sorry if this question is plain stupid but I'm having a very long day :( [/QUOTE]
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