Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Running Mass Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="azmodean" data-source="post: 2261250" data-attributes="member: 26590"><p>You are my hero! This is how I will be running mass combat from now on. Here's my point of view: Initially I wanted a mass combat system that modelled the entire battlefield, with abstraction appropriate to the size of battle. Then I ran into a little snag: The players aren't interested in a war simulation. So now I have to figure out how to present things from the party point of view.</p><p>Goals:</p><p>Have fun!</p><p>Use DnD combat as resolution</p><p>have the party influence the outcome of the overal combat</p><p> give the party feedback on what they are doing during the combat on both a large and small scale.</p><p></p><p>What this concept does is allow the party to participate in a combat in a meaningfull way. If they valiantly take the hill and give the foot troops time to set up, you can narrate the effects of their efforts by describing the now entrenched friendly foot troops holding firm against their enemies. On the other hand, if they are forced to retreat (or don't get something done in time) then you get to describe how their allies get pushed back or overrun by their enemies.</p><p>Another thing this allows is it allows the group to leverage their greatest assets, communication and mobility. If you have a party wade into the infantry and kill everyone that comes within reach, sure they'll kill a lot of enemies, but that's something that a large group of infantry could have accomplished as well. This idea of taking control points plays to their true ability, which is bringing force to bear in a very focused way.</p><p></p><p>I also see similarities to the Warhammer 40K RTS Dawn of War, which is reinforcement based instead of attrition based; as well as Suikoden III, where it represented the entire conflict as a set of battles on the party level, with strategic goals set at the beginning of the conflict. I think the attrition-based bodel of Battlefield is the best match for DnD however.</p><p></p><p>I also like the idea of random encounters on the battlefield.</p></blockquote><p></p>
[QUOTE="azmodean, post: 2261250, member: 26590"] You are my hero! This is how I will be running mass combat from now on. Here's my point of view: Initially I wanted a mass combat system that modelled the entire battlefield, with abstraction appropriate to the size of battle. Then I ran into a little snag: The players aren't interested in a war simulation. So now I have to figure out how to present things from the party point of view. Goals: Have fun! Use DnD combat as resolution have the party influence the outcome of the overal combat give the party feedback on what they are doing during the combat on both a large and small scale. What this concept does is allow the party to participate in a combat in a meaningfull way. If they valiantly take the hill and give the foot troops time to set up, you can narrate the effects of their efforts by describing the now entrenched friendly foot troops holding firm against their enemies. On the other hand, if they are forced to retreat (or don't get something done in time) then you get to describe how their allies get pushed back or overrun by their enemies. Another thing this allows is it allows the group to leverage their greatest assets, communication and mobility. If you have a party wade into the infantry and kill everyone that comes within reach, sure they'll kill a lot of enemies, but that's something that a large group of infantry could have accomplished as well. This idea of taking control points plays to their true ability, which is bringing force to bear in a very focused way. I also see similarities to the Warhammer 40K RTS Dawn of War, which is reinforcement based instead of attrition based; as well as Suikoden III, where it represented the entire conflict as a set of battles on the party level, with strategic goals set at the beginning of the conflict. I think the attrition-based bodel of Battlefield is the best match for DnD however. I also like the idea of random encounters on the battlefield. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Running Mass Combat
Top