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Community
General Tabletop Discussion
*TTRPGs General
Running mazes in adventures
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<blockquote data-quote="Fieari" data-source="post: 2151791" data-attributes="member: 16221"><p>I've only run one "maze" which wasn't really a maze at all. Just a cavern system that amounted to a standard fare dungeon romp. The players were chasing a demi-god with the mind of a 7 year old little girl wanting to play hide and seek (if they caught her, they'd earn a wish, which they desperately needed in order to prevent one of the characters from losing his soul in a month, but enough backplot). She ran THROUGH a stone wall, and they needed to go around the wall. They were mapping very well up unto this point.</p><p></p><p>So, going around the wall leads to a cavern with 6 (it's been a while, might have been 8) passageways, all in a circle. They just came in one of those passageways. Another would lead them towards the exit, and back to the chase. The other four (or six?)... linked to each other. But not to adjacent passages... there was looping above and below (and those passages also led to incidental other locations which has a bit of minor treasure and a minor encounter or two which incidentally lead to the death of a character and the loss of a powerful magical item, because I'm a RBDM)</p><p></p><p>It made my players REALLY angry until they finally worked out the trick. They were mapping it out, and marking the passageways, and when I described their new perspecting on the room upon coming out, they'd insist I was lying, that I was reading my copy of the map wrong, because they thought they KNEW how things "should" map out. When they finally got it, there was a great big sigh of relief and they informed me that they enjoyed it after all. It was such a simple "Maze" but it presented a decent challenge in its own right.</p></blockquote><p></p>
[QUOTE="Fieari, post: 2151791, member: 16221"] I've only run one "maze" which wasn't really a maze at all. Just a cavern system that amounted to a standard fare dungeon romp. The players were chasing a demi-god with the mind of a 7 year old little girl wanting to play hide and seek (if they caught her, they'd earn a wish, which they desperately needed in order to prevent one of the characters from losing his soul in a month, but enough backplot). She ran THROUGH a stone wall, and they needed to go around the wall. They were mapping very well up unto this point. So, going around the wall leads to a cavern with 6 (it's been a while, might have been 8) passageways, all in a circle. They just came in one of those passageways. Another would lead them towards the exit, and back to the chase. The other four (or six?)... linked to each other. But not to adjacent passages... there was looping above and below (and those passages also led to incidental other locations which has a bit of minor treasure and a minor encounter or two which incidentally lead to the death of a character and the loss of a powerful magical item, because I'm a RBDM) It made my players REALLY angry until they finally worked out the trick. They were mapping it out, and marking the passageways, and when I described their new perspecting on the room upon coming out, they'd insist I was lying, that I was reading my copy of the map wrong, because they thought they KNEW how things "should" map out. When they finally got it, there was a great big sigh of relief and they informed me that they enjoyed it after all. It was such a simple "Maze" but it presented a decent challenge in its own right. [/QUOTE]
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