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Running Modern D&D without d20 Modern?
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<blockquote data-quote="Dunjin" data-source="post: 1228605" data-attributes="member: 14572"><p>I have an odd twist coming up in my game--it turns out that the PCs are all the result of a mad time god (named "He Who Lives Between The Moments") mating with mortal women, and as a result they live simultaneously in multiple timelines. While they live in a D&D fantasy world, they also live unconscious lives in the modern day, the sci-fi future, and so on. They are being sought by unscrupulous people as weapons and tools for shaping time, and there are others out there who share their situation but who don't necessarily have the best of intentions. </p><p></p><p>Whenever it is that they discover the ability to move their perceptions to their lives in another time, I'd like that time to be the modern day. The problem is that I don't want to have to hand them a new character sheet that I made up approximating what their characters would be like in the modern day. So I don't necessarily want to go over to d20 Modern or Spycraft and start telling these folks (who are pretty new to D&D to begin with) that they're now Smart Heroes with levels of Sleuth or whatever. </p><p></p><p>So can rangers and rogues and sorcerers work out in the modern day without a lot of tweaking? I am going to assume that, since they've really been living that life all along, they know all they need to know about operating machinery and hi-tech devices (in the future time). Clearly, the ranger will be able to use rifles in the present, the rogue will likely be able to hack, etc. Of course, this is a low-magic fantasy version of the present, where one of their goals might be to reintroduce the worship of Pelor or find out what happened to the civilization of elves who lived in the forest that used to be where this large section of city blocks now stand. </p><p></p><p>Also, I would personally appreciate it if anyone wants to ask me rat bastardly questions about the premise, because I'd like my idea to be bulletproof when I present it to the group finally. So if you want to poke holes, go right ahead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Dunjin, post: 1228605, member: 14572"] I have an odd twist coming up in my game--it turns out that the PCs are all the result of a mad time god (named "He Who Lives Between The Moments") mating with mortal women, and as a result they live simultaneously in multiple timelines. While they live in a D&D fantasy world, they also live unconscious lives in the modern day, the sci-fi future, and so on. They are being sought by unscrupulous people as weapons and tools for shaping time, and there are others out there who share their situation but who don't necessarily have the best of intentions. Whenever it is that they discover the ability to move their perceptions to their lives in another time, I'd like that time to be the modern day. The problem is that I don't want to have to hand them a new character sheet that I made up approximating what their characters would be like in the modern day. So I don't necessarily want to go over to d20 Modern or Spycraft and start telling these folks (who are pretty new to D&D to begin with) that they're now Smart Heroes with levels of Sleuth or whatever. So can rangers and rogues and sorcerers work out in the modern day without a lot of tweaking? I am going to assume that, since they've really been living that life all along, they know all they need to know about operating machinery and hi-tech devices (in the future time). Clearly, the ranger will be able to use rifles in the present, the rogue will likely be able to hack, etc. Of course, this is a low-magic fantasy version of the present, where one of their goals might be to reintroduce the worship of Pelor or find out what happened to the civilization of elves who lived in the forest that used to be where this large section of city blocks now stand. Also, I would personally appreciate it if anyone wants to ask me rat bastardly questions about the premise, because I'd like my idea to be bulletproof when I present it to the group finally. So if you want to poke holes, go right ahead. :) Thanks! [/QUOTE]
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