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<blockquote data-quote="KnowTheToe" data-source="post: 483269" data-attributes="member: 1961"><p>I was reading this thread and thinking about RttToEE, which I am playing currently, and I figured out what is missing in the module (it could be we have not run inot any yet). </p><p></p><p>Evil is missing, I keep asking myself, why fight this temple over any other evil lurking the land. In adventures with such a powerful evil, it should be poisoning the land and people around it, causing an occassional massive destruction or something or someone.</p><p></p><p>I know the evil is there but that is as much from the name of the module as from anything else. I find most modules don't set up the tools to show signs of the evil, they are usually more subtle and give you notes describing evil or hints, but not the actual acts impacting the world. Maybe the Book of Vile Darness will help with that.</p></blockquote><p></p>
[QUOTE="KnowTheToe, post: 483269, member: 1961"] I was reading this thread and thinking about RttToEE, which I am playing currently, and I figured out what is missing in the module (it could be we have not run inot any yet). Evil is missing, I keep asking myself, why fight this temple over any other evil lurking the land. In adventures with such a powerful evil, it should be poisoning the land and people around it, causing an occassional massive destruction or something or someone. I know the evil is there but that is as much from the name of the module as from anything else. I find most modules don't set up the tools to show signs of the evil, they are usually more subtle and give you notes describing evil or hints, but not the actual acts impacting the world. Maybe the Book of Vile Darness will help with that. [/QUOTE]
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