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Running multiple games in parallel?
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<blockquote data-quote="GrimCo" data-source="post: 9715857" data-attributes="member: 7044462"><p>Did it back in the younger days. 2 groups, two systems, zero overlap. One was VtM, other was 7th sea. VtM was role play heavy, with politics, plots within plots, every character working with and against other characters. It was blast. Best thing about it was very flexible scheduling. Since they don't really work as a party, i could schedule 1on1 1-1.5 long session with each of the players during the week and then once a month we would have group session. 7th sea one was opposite, action oriented, semi military historically inspired campaign, so i stole lot of "plot" from real world history and tweaked stuff here and there (saved tons of time on prep work). This one was weekly Saturday afternoon game.</p><p></p><p>Now, i have same D&D group for very long time. Every time we tried to have 2 parallel campaigns, it ended in one or two ways. Either we just like one of them better and just play that one and other one fizzles, or they both fizzle out. More often than not, they would both fizzle out. Not one time did we successfully managed to have 2 parallel campaigns run to any meaningful point in game (so we can say we at least finished something in it). We do have our mega campaign with 3 separate character groups that are all in same setting, around same time (in game), but we play consecutive as in - this year we finish one arc with one group, then next we switch to other arc with other group, etc. It's running since 2013, with couple shorter adventures and one shots all in the same setting ( and with impact to 3 big campaign tracks).</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9715857, member: 7044462"] Did it back in the younger days. 2 groups, two systems, zero overlap. One was VtM, other was 7th sea. VtM was role play heavy, with politics, plots within plots, every character working with and against other characters. It was blast. Best thing about it was very flexible scheduling. Since they don't really work as a party, i could schedule 1on1 1-1.5 long session with each of the players during the week and then once a month we would have group session. 7th sea one was opposite, action oriented, semi military historically inspired campaign, so i stole lot of "plot" from real world history and tweaked stuff here and there (saved tons of time on prep work). This one was weekly Saturday afternoon game. Now, i have same D&D group for very long time. Every time we tried to have 2 parallel campaigns, it ended in one or two ways. Either we just like one of them better and just play that one and other one fizzles, or they both fizzle out. More often than not, they would both fizzle out. Not one time did we successfully managed to have 2 parallel campaigns run to any meaningful point in game (so we can say we at least finished something in it). We do have our mega campaign with 3 separate character groups that are all in same setting, around same time (in game), but we play consecutive as in - this year we finish one arc with one group, then next we switch to other arc with other group, etc. It's running since 2013, with couple shorter adventures and one shots all in the same setting ( and with impact to 3 big campaign tracks). [/QUOTE]
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Running multiple games in parallel?
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