Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Running Murder in Baldur's Gate in Dark Sun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="darkbard" data-source="post: 7005466" data-attributes="member: 1282"><p>Aye, [MENTION=12731]CapnZapp[/MENTION], I've seen your thoughts about the adventure in other threads, like this one <a href="http://www.enworld.org/forum/showthread.php?364254-Murder-in-Baldur-s-Gate-(spoilers!)" target="_blank">http://www.enworld.org/forum/showthread.php?364254-Murder-in-Baldur-s-Gate-(spoilers!)</a>, as I was researching the issue.</p><p></p><p>And I agree with a lot of what you say, especially your last statement above about missing the point via murderhobo-ing. That said, for me, at least, the structure of the adventure, which includes the opening set up (a popular figure is assassinated) and concluding stages (chaos explodes in the city as tension and retaliation escalate, culminating in several city-shaking events) do tie together well if one sees the motivation for the former (unleashing a fell power to spread its destruction on the city) as intimately tied to the latter (the fallout of that fell power as it leads to chaos, murder, mayhem).</p><p></p><p>I think one of the primary issues for me is one of <em>pacing</em>. The adventure, despite its claims to be relatively system neutral, is so clearly geared towards 5E's resource management that it is easy for a DM (especially one running 4E) to fall into the trap of presenting each stage as its own discrete days' event, which neither taxes the party's resources nor engenders a sense of mounting tension steamrolling ahead (to mix my metaphors) beyond the PCs' ability to control.</p><p></p><p>Now, some of that is exactly what I'm looking for in an adventure framework, i.e., the world is beyond the characters' ability to influence everything at once. But since so many of the intermediary stages are only loosely tied together, let alone tied to the bookended framing device I discuss above, the adventure does run the risk of seeming disjointed without DM intrusion.</p><p></p><p>I guess I'm looking for ways to salvage the framing device and improve upon the middle stages of the adventure to make for a more breakneck-things-are-spiraling-quickly-out-of-control feel.</p></blockquote><p></p>
[QUOTE="darkbard, post: 7005466, member: 1282"] Aye, [MENTION=12731]CapnZapp[/MENTION], I've seen your thoughts about the adventure in other threads, like this one [URL="http://www.enworld.org/forum/showthread.php?364254-Murder-in-Baldur-s-Gate-(spoilers!)"]http://www.enworld.org/forum/showthread.php?364254-Murder-in-Baldur-s-Gate-(spoilers!)[/URL], as I was researching the issue. And I agree with a lot of what you say, especially your last statement above about missing the point via murderhobo-ing. That said, for me, at least, the structure of the adventure, which includes the opening set up (a popular figure is assassinated) and concluding stages (chaos explodes in the city as tension and retaliation escalate, culminating in several city-shaking events) do tie together well if one sees the motivation for the former (unleashing a fell power to spread its destruction on the city) as intimately tied to the latter (the fallout of that fell power as it leads to chaos, murder, mayhem). I think one of the primary issues for me is one of [I]pacing[/I]. The adventure, despite its claims to be relatively system neutral, is so clearly geared towards 5E's resource management that it is easy for a DM (especially one running 4E) to fall into the trap of presenting each stage as its own discrete days' event, which neither taxes the party's resources nor engenders a sense of mounting tension steamrolling ahead (to mix my metaphors) beyond the PCs' ability to control. Now, some of that is exactly what I'm looking for in an adventure framework, i.e., the world is beyond the characters' ability to influence everything at once. But since so many of the intermediary stages are only loosely tied together, let alone tied to the bookended framing device I discuss above, the adventure does run the risk of seeming disjointed without DM intrusion. I guess I'm looking for ways to salvage the framing device and improve upon the middle stages of the adventure to make for a more breakneck-things-are-spiraling-quickly-out-of-control feel. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Running Murder in Baldur's Gate in Dark Sun
Top