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*Pathfinder & Starfinder
Running my first specialty mage
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<blockquote data-quote="Greenfield" data-source="post: 5800511" data-attributes="member: 6669384"><p>I've been in D&D since it was three little softcover books, but this is the first time I've ever run a specialist Wizard.</p><p></p><p>I decided to go for a Conjuration specialist, and personality wise he's a bit of a hoot.</p><p></p><p>He's newly associated with an adventuring group, and has made it clear that his "Standard Operating Procedure" is to get someone or something else to do his dirty work for him. Hence his love of the Summon Monster spells.</p><p></p><p>When the party was facing a Golem, a creature he was largely incapable of affecting, he threw buff spells on the big fighter early on. After that, whenever the DM came around to asking what my character was doing, the response was always, "You have my full confidence, lad!", to the Fighter.</p><p></p><p>There was little else he could do, and there was no reason to expend spell slots trying to do it.</p><p></p><p>The Fighter was kind of gritting his teeth at my character's behavior as he realized that I was treating him like a minion type, but at the same time the <em>Stoneskin</em> spell I threw on him made the outcome of the battle pretty much a foregone conclusion.</p><p></p><p>Still, it being my first time with such a specialist, any advice would be appreciated.</p><p></p><p>Because of our house rules on bringing new characters (one level below lowest in the party), and the fact that two character had just come back from the dead, he's running as a 7th level Wiz in a 10th/11th level party.</p><p></p><p>As I said, he's a Conjuration specialist, with Illusion and Enchantment as his forbidden schools.</p><p></p><p>I have him designed with some blasting spells (but not a lot), preferring buffing and summoning spells.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5800511, member: 6669384"] I've been in D&D since it was three little softcover books, but this is the first time I've ever run a specialist Wizard. I decided to go for a Conjuration specialist, and personality wise he's a bit of a hoot. He's newly associated with an adventuring group, and has made it clear that his "Standard Operating Procedure" is to get someone or something else to do his dirty work for him. Hence his love of the Summon Monster spells. When the party was facing a Golem, a creature he was largely incapable of affecting, he threw buff spells on the big fighter early on. After that, whenever the DM came around to asking what my character was doing, the response was always, "You have my full confidence, lad!", to the Fighter. There was little else he could do, and there was no reason to expend spell slots trying to do it. The Fighter was kind of gritting his teeth at my character's behavior as he realized that I was treating him like a minion type, but at the same time the [I]Stoneskin[/I] spell I threw on him made the outcome of the battle pretty much a foregone conclusion. Still, it being my first time with such a specialist, any advice would be appreciated. Because of our house rules on bringing new characters (one level below lowest in the party), and the fact that two character had just come back from the dead, he's running as a 7th level Wiz in a 10th/11th level party. As I said, he's a Conjuration specialist, with Illusion and Enchantment as his forbidden schools. I have him designed with some blasting spells (but not a lot), preferring buffing and summoning spells. [/QUOTE]
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Running my first specialty mage
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