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Running Night's Dark Terror in 4e
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<blockquote data-quote="pemerton" data-source="post: 5253174" data-attributes="member: 42582"><p>The siege ran very well.</p><p></p><p>I used a brief skill challenge (complexity 1 or 2, I think) for the dash to the gates - the PC who failed had to take on a wolf-mounted goblin (I used 4e wolf stats rather than worg or dire wolf stats, for 1st level PCs) and another PC stopped to help with that fight, I think.</p><p></p><p>The encounter once they entered the homestead I think I ran as level 1 or 2 - a couple of real goblins and the rest minions. That was fine, with some interesting terrain from the damage outworks and the smoke. After winning that fight the PCs wanted to extinguish the fire, so I ran that as another quick skill challenge. I think there was one failure before success, so they lost a bit more of the outworks but saved the gatehouse at the bridge, which turned out to be good for them.</p><p></p><p>Then they did a bit of interacting with the NPCs before setting up a few defences where the fences had burned down.</p><p></p><p>I can't remember exactly how the rest panned out - I do know that there was an evening raid which they repelled, with the warlock and paladin holding the gatehouse, the wizard and archer attacking from the tower and the fighter defending the exposed flank of the homestead against the Redblades. But for having preserved the gatehouse the PCs would have lost, I think. I know that the goblins trying to break down the gate with a ram were level 3 brutes, and that the paladin and a lurker fought one another through the grille of the gatehouse.</p><p></p><p>Then, when the goblins tried to lure them out with the dress trick, it worked and they went out! This ended up being a very close fight, as they took on a very large number of goblins in the forest at night. But in the end they prevailed. Which meant that there was no final raid on the homestead.</p><p></p><p>All-in-all a very satisfying series of encounters.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5253174, member: 42582"] The siege ran very well. I used a brief skill challenge (complexity 1 or 2, I think) for the dash to the gates - the PC who failed had to take on a wolf-mounted goblin (I used 4e wolf stats rather than worg or dire wolf stats, for 1st level PCs) and another PC stopped to help with that fight, I think. The encounter once they entered the homestead I think I ran as level 1 or 2 - a couple of real goblins and the rest minions. That was fine, with some interesting terrain from the damage outworks and the smoke. After winning that fight the PCs wanted to extinguish the fire, so I ran that as another quick skill challenge. I think there was one failure before success, so they lost a bit more of the outworks but saved the gatehouse at the bridge, which turned out to be good for them. Then they did a bit of interacting with the NPCs before setting up a few defences where the fences had burned down. I can't remember exactly how the rest panned out - I do know that there was an evening raid which they repelled, with the warlock and paladin holding the gatehouse, the wizard and archer attacking from the tower and the fighter defending the exposed flank of the homestead against the Redblades. But for having preserved the gatehouse the PCs would have lost, I think. I know that the goblins trying to break down the gate with a ram were level 3 brutes, and that the paladin and a lurker fought one another through the grille of the gatehouse. Then, when the goblins tried to lure them out with the dress trick, it worked and they went out! This ended up being a very close fight, as they took on a very large number of goblins in the forest at night. But in the end they prevailed. Which meant that there was no final raid on the homestead. All-in-all a very satisfying series of encounters. [/QUOTE]
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