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<blockquote data-quote="Oofta" data-source="post: 7267689" data-attributes="member: 6801845"><p>What I've done in the past is one of two options.</p><p></p><p>First is that I just hand the NPC to a player. I still control motivations and if the player has the NPC do something suicidal (and it's out of character for the NPC) I overrule it. Otherwise the NPC is totally controlled by the player.</p><p></p><p>The second option is that I just kind of take a swag at what the NPCs can handle, and they go off into a corner to do their own thing pulling off enemies with them. Basically reduce the number of opponents the PCs face while another simultaneous battle happens off screen. Ideally the NPC/monster fight happens nearby but not close enough for spells to be effective against both groups. So probably within hearing distance so I can narrate a little bit of the combat but not in line of sight.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7267689, member: 6801845"] What I've done in the past is one of two options. First is that I just hand the NPC to a player. I still control motivations and if the player has the NPC do something suicidal (and it's out of character for the NPC) I overrule it. Otherwise the NPC is totally controlled by the player. The second option is that I just kind of take a swag at what the NPCs can handle, and they go off into a corner to do their own thing pulling off enemies with them. Basically reduce the number of opponents the PCs face while another simultaneous battle happens off screen. Ideally the NPC/monster fight happens nearby but not close enough for spells to be effective against both groups. So probably within hearing distance so I can narrate a little bit of the combat but not in line of sight. [/QUOTE]
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