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General Tabletop Discussion
*TTRPGs General
Running NPCs as a long-term party/team member
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<blockquote data-quote="Allenchan" data-source="post: 5180389" data-attributes="member: 29193"><p>It might seem a little video game-y to some people, but in the current game I run (3 PCs), there are a plethora of NPCs that are available to accompany them on their journeys in my sandbox. By now they are acquainted with most of them and their personalities.</p><p></p><p>The PCs have a stack of index cards with all the NPCs names written down, and the party's own descriptions of each. For example, a barbarian the party can get to tag along with them is written "short tempered ogre-slaying cabinet-maker".</p><p></p><p>Of course, the NPCs never take the lime light (and are a level lower than the PCs), but each have their own motives for accompanying the PCs, and each offer their own unique plot hooks. For example, the PCs agreed to let one NPC accompany them because the NPC knew of a crypt and wanted to raid it. Obviously, the NPC is wanting a large portion of the wealth they'll find there.</p><p></p><p>Currently, the PCs are on a diplomatic mission into the wilderness to deal with some fey. They opted to take with them a very pacifistic cleric of a Good deity to take with them. A wise choice, and certainly better than a greedy fighter or a hot-headed barbarian, but of course the cleric might start trying to convert some fey to his God, which could create some interesting tension in its own right and spice up the plot.</p><p></p><p>There's never a "right" answer on which NPC to take, and sometimes they dont want to take one with them at all. They have flavorful personalities, serve to offer plot twists/advice, and support in combat. That's it, and its something that is made clear in the table talk around the game.</p></blockquote><p></p>
[QUOTE="Allenchan, post: 5180389, member: 29193"] It might seem a little video game-y to some people, but in the current game I run (3 PCs), there are a plethora of NPCs that are available to accompany them on their journeys in my sandbox. By now they are acquainted with most of them and their personalities. The PCs have a stack of index cards with all the NPCs names written down, and the party's own descriptions of each. For example, a barbarian the party can get to tag along with them is written "short tempered ogre-slaying cabinet-maker". Of course, the NPCs never take the lime light (and are a level lower than the PCs), but each have their own motives for accompanying the PCs, and each offer their own unique plot hooks. For example, the PCs agreed to let one NPC accompany them because the NPC knew of a crypt and wanted to raid it. Obviously, the NPC is wanting a large portion of the wealth they'll find there. Currently, the PCs are on a diplomatic mission into the wilderness to deal with some fey. They opted to take with them a very pacifistic cleric of a Good deity to take with them. A wise choice, and certainly better than a greedy fighter or a hot-headed barbarian, but of course the cleric might start trying to convert some fey to his God, which could create some interesting tension in its own right and spice up the plot. There's never a "right" answer on which NPC to take, and sometimes they dont want to take one with them at all. They have flavorful personalities, serve to offer plot twists/advice, and support in combat. That's it, and its something that is made clear in the table talk around the game. [/QUOTE]
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