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General Tabletop Discussion
*TTRPGs General
Running NPCs as a long-term party/team member
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<blockquote data-quote="Dark Mistress" data-source="post: 5181774" data-attributes="member: 11816"><p>I have done it fairly often, but it varies. It all started because the guys I played with back then use to try and get all the supplies, gear they could possible need. Sometimes they would hire people, but often times they would find someone that had the right views, make them friends and talk them into coming. At first I use to resist that but then I realized it would make sense some would go. The PC's treated them like equals in all ways. How I do it is give the DMPC motivations, why are they adventurers? Most that survive long enough eventually leave and settle down. Maybe buying that inn they always dreamed of or what have you. Then the PC's sometimes go see their old friends. The players tend to love doing that. Not to mention it gives them a chance to create much more in depth relationships with NPC's they travel and risk life and limb with than normal.</p><p></p><p>Regardless they would always keep trying to recruit more. So i just went with it and it worked out for us. To me the big keys is, make sure you know what only the NPC in question would know. Have a well done personality and why are they adventures, what are their goals ect and lastly don't let them steal the lime light. Sure a time or two here and their, it is nice to see Watson save Sherlock Holmes but 95% of the time Homles is the main hero as it should be.</p><p></p><p>So there is nothing wrong with it, it is just a bit hard to do well and a bit of a balancing act. But I think worth the effort if done well. So in short treat them like any other NPC, just one roughly on par powerwise with the PC's and a NPC that just happens to always be around.</p></blockquote><p></p>
[QUOTE="Dark Mistress, post: 5181774, member: 11816"] I have done it fairly often, but it varies. It all started because the guys I played with back then use to try and get all the supplies, gear they could possible need. Sometimes they would hire people, but often times they would find someone that had the right views, make them friends and talk them into coming. At first I use to resist that but then I realized it would make sense some would go. The PC's treated them like equals in all ways. How I do it is give the DMPC motivations, why are they adventurers? Most that survive long enough eventually leave and settle down. Maybe buying that inn they always dreamed of or what have you. Then the PC's sometimes go see their old friends. The players tend to love doing that. Not to mention it gives them a chance to create much more in depth relationships with NPC's they travel and risk life and limb with than normal. Regardless they would always keep trying to recruit more. So i just went with it and it worked out for us. To me the big keys is, make sure you know what only the NPC in question would know. Have a well done personality and why are they adventures, what are their goals ect and lastly don't let them steal the lime light. Sure a time or two here and their, it is nice to see Watson save Sherlock Holmes but 95% of the time Homles is the main hero as it should be. So there is nothing wrong with it, it is just a bit hard to do well and a bit of a balancing act. But I think worth the effort if done well. So in short treat them like any other NPC, just one roughly on par powerwise with the PC's and a NPC that just happens to always be around. [/QUOTE]
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