Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Running Old School adventures for 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="feartheminotaur" data-source="post: 6859234" data-attributes="member: 6801354"><p>We did a bunch of them when 5e came out and our 4e DM went on deployment. We all took turns as DM, and while a lot of fun, DM'ing an older module takes a different touch than a modern one - some DMs had issues with a number of 5e 'explain this to me with a roll' features - Insight (as mentioned), <em>zone of truth</em> and <em>scrying</em> were the worst offenders</p><p></p><p>We played (I think the module numbers are right, but these are from my notes, I don't actually have a few of these):</p><p></p><p>X4 - Master of the Desert Nomads (A)- Loads of fun. Great wilderness adventure. Currently turning it into a hexcrawl.</p><p>X5 - Temple of Death (B) - Infiltrate the bad guys lair and kill him. The bad guys are, as is, way too powerful (and have way too many magic items) for the level on the front.</p><p>WG4 - Forgotten Temple of Tharzidun (A+) - Super, super awesome dungeon crawl. Don't touch <em>anything</em>, especially if it's purple!</p><p>C1 - Hidden Shrine of Tamoachan (B) - Has a great atmosphere of exploring ruins. The DM that ran this adjusted a lot of the traps.</p><p>G1/3 - Against the Giants (INC) - We started this but had serious balance problems. Number and CR of monsters was way too hard for the PC level. </p><p>I1 - Dwellers of the Forbidden City (C) - Cool idea, but kind of a ho-hum adventure. </p><p>L1 - Secret of Bone Hill (A) - Another great wilderness/dungeon blend. We had a great time with this.</p><p>L2 - Assassin's Knot (B) - Fun and wholly different for the 3/4e folks. As noted earlier, too easy to work out the bad guys with 5e rules.</p><p>S4 - Lost Caverns of Tsojancth (B) - Liked it, but didn't love it. Dungeon ecology was wonky - like it was a monster zoo, going room to room killing the next thing on the checklist instead of an actual place to explore That soured it for a couple of us.</p><p>U1 - Sinister Secret of Saltmarsh (A+) - Perfect starting module. </p><p>U2 - Danger of Dunwater (A) - Another great little starting module. Sailor background is actually useful!</p><p>U3 - The Final Enemies (B) - Fun, fun, fun. We actual played the assault of the sauhagin fortress instead of having it happen off-screen.</p><p>UK1 - Beyond the Crystal Cave (C) - Liked the caves and garden, but kinda light-weight. We ripped through it pretty easy.</p></blockquote><p></p>
[QUOTE="feartheminotaur, post: 6859234, member: 6801354"] We did a bunch of them when 5e came out and our 4e DM went on deployment. We all took turns as DM, and while a lot of fun, DM'ing an older module takes a different touch than a modern one - some DMs had issues with a number of 5e 'explain this to me with a roll' features - Insight (as mentioned), [I]zone of truth[/I] and [I]scrying[/I] were the worst offenders We played (I think the module numbers are right, but these are from my notes, I don't actually have a few of these): X4 - Master of the Desert Nomads (A)- Loads of fun. Great wilderness adventure. Currently turning it into a hexcrawl. X5 - Temple of Death (B) - Infiltrate the bad guys lair and kill him. The bad guys are, as is, way too powerful (and have way too many magic items) for the level on the front. WG4 - Forgotten Temple of Tharzidun (A+) - Super, super awesome dungeon crawl. Don't touch [I]anything[/I], especially if it's purple! C1 - Hidden Shrine of Tamoachan (B) - Has a great atmosphere of exploring ruins. The DM that ran this adjusted a lot of the traps. G1/3 - Against the Giants (INC) - We started this but had serious balance problems. Number and CR of monsters was way too hard for the PC level. I1 - Dwellers of the Forbidden City (C) - Cool idea, but kind of a ho-hum adventure. L1 - Secret of Bone Hill (A) - Another great wilderness/dungeon blend. We had a great time with this. L2 - Assassin's Knot (B) - Fun and wholly different for the 3/4e folks. As noted earlier, too easy to work out the bad guys with 5e rules. S4 - Lost Caverns of Tsojancth (B) - Liked it, but didn't love it. Dungeon ecology was wonky - like it was a monster zoo, going room to room killing the next thing on the checklist instead of an actual place to explore That soured it for a couple of us. U1 - Sinister Secret of Saltmarsh (A+) - Perfect starting module. U2 - Danger of Dunwater (A) - Another great little starting module. Sailor background is actually useful! U3 - The Final Enemies (B) - Fun, fun, fun. We actual played the assault of the sauhagin fortress instead of having it happen off-screen. UK1 - Beyond the Crystal Cave (C) - Liked the caves and garden, but kinda light-weight. We ripped through it pretty easy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Running Old School adventures for 5e
Top