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<blockquote data-quote="0bsolete" data-source="post: 4660300" data-attributes="member: 56795"><p>The primary problem isn't communication in that way honestly. We have used those types of programs in the past and they work, the primary problem is that without even rough sketches the scope of game styles is limited. No dungeon crawls, no dragon lairs, no secret doors, and very limited fighting at all in fact, because invariably every discription gives everybody a different imagine in their mind. This isn't generally a problem when you glance at the map and see a context. You can do turn by turn by room, but eventually everybody is lost and they start showing up in the same rooms they did before. Even things like fireballs take a new level of complexity because the wizard doesn't even know where he's aiming it and if its going to backlash. While all of us are fond of roleplaying, diplomacy and other non combat oriented aspects of the game, it wears thin. Eventually there is no point in leveling up, because you don't really get more powerful in ways that are useful. That new sword isn't anything for excitement because you will very rarely use it. Even if it is dungeons and dragons, you never see a dungeon and the only time you see a dragon is in a throne room and even then if you ever fight it half the best tactics can't be effectively used because you have no context of where the dragon is, where the enviornment is, or where the party is. Some of that can be circumvented, but in no permanent way.</p><p></p><p>For everybody else, thank you very much for the suggestions and I hope more can be found. If possible a program with its own maping utility would be nice, but main priority is ease of use. I only have so many free hours a day as a GM in which I can learn a complex program, though if thats the only option I will at least give it a try.</p></blockquote><p></p>
[QUOTE="0bsolete, post: 4660300, member: 56795"] The primary problem isn't communication in that way honestly. We have used those types of programs in the past and they work, the primary problem is that without even rough sketches the scope of game styles is limited. No dungeon crawls, no dragon lairs, no secret doors, and very limited fighting at all in fact, because invariably every discription gives everybody a different imagine in their mind. This isn't generally a problem when you glance at the map and see a context. You can do turn by turn by room, but eventually everybody is lost and they start showing up in the same rooms they did before. Even things like fireballs take a new level of complexity because the wizard doesn't even know where he's aiming it and if its going to backlash. While all of us are fond of roleplaying, diplomacy and other non combat oriented aspects of the game, it wears thin. Eventually there is no point in leveling up, because you don't really get more powerful in ways that are useful. That new sword isn't anything for excitement because you will very rarely use it. Even if it is dungeons and dragons, you never see a dungeon and the only time you see a dragon is in a throne room and even then if you ever fight it half the best tactics can't be effectively used because you have no context of where the dragon is, where the enviornment is, or where the party is. Some of that can be circumvented, but in no permanent way. For everybody else, thank you very much for the suggestions and I hope more can be found. If possible a program with its own maping utility would be nice, but main priority is ease of use. I only have so many free hours a day as a GM in which I can learn a complex program, though if thats the only option I will at least give it a try. [/QUOTE]
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