Ahnehnois
First Post
Resource management is a central part of D&D and rpgs in general. Feeling like they can run out of spells or hit points is one of the few things that grounds a party of superheroes.
I'd rather see more advanced fatigue rules, an injury system for combat (as opposed to hit points), and magic that drains its user in some way (as opposed to arbitrary daily limitations on magic), but regardless of how you get there, occasionally depriving the party of resources is one of my most important duties as a DM.
I'd rather see more advanced fatigue rules, an injury system for combat (as opposed to hit points), and magic that drains its user in some way (as opposed to arbitrary daily limitations on magic), but regardless of how you get there, occasionally depriving the party of resources is one of my most important duties as a DM.