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Running Out of Daily Resources: Good or Bad?
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<blockquote data-quote="Dausuul" data-source="post: 5619568" data-attributes="member: 58197"><p>I break this question down into two smaller questions:</p><p></p><p>1: Do you think that running out of resources is good or bad?</p><p>2: Do you think the appropriate way to limit resources is per-day?</p><p></p><p>My answers to these questions are "good" and "no," respectively. Resource management is a fun part of the game that adds strategic and tactical depth. But daily limits are artificial and clunky, and lead to the aforementioned 15-minute adventuring day among other problems.</p><p></p><p>Here are some other ways to limit resources. Strong limits are ones that are difficult or impossible for players to evade by such means as the 15-minute adventuring day; they are mostly self-enforcing. Weak limits are relatively easy to get around unless the DM makes a special effort to enforce them.</p><p></p><ul> <li data-xf-list-type="ul">By DM grant. You have what the DM gives you, until you run out or the DM gives you more. A very strong, highly customizable limit, but can be demanding for the DM and seem arbitrary to the players.</li> <li data-xf-list-type="ul">By money. Similar to DM grant, but with much more scope for enterprising players to game the system or careless DMs to let things get out of hand; as such I consider it a weak limit.</li> <li data-xf-list-type="ul">By level. Each time you level up, your resources are renewed. A strong limit, but hard to justify in game why you suddenly get all your stuff back.</li> <li data-xf-list-type="ul">By downtime. Just sleeping a night isn't enough, you have to go chill in town for a week or so with nobody chasing you. A medium-strength limit, stronger than per-day but not as strong as DM grant or level-up.</li> <li data-xf-list-type="ul">By combat action. This is a strong limit for a small segment of the game. In general, it's a weak limit, because it only applies in combat; any ability that has any noncombat use whatsoever is a potential exploit.</li> <li data-xf-list-type="ul">By <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BeefGate" target="_blank">beef gate</a>. You have to kill something big and beefy in order to replenish your resources (e.g., kill a dragon for its blood). A medium-strength limit, depending on how easily exploited the combat system is and how hard it is to find the beef gate. Also, this limit scales <em>hard</em> with level, since high-level characters can often wipe the floor with a beef gate that would be a real struggle for lowbies.</li> </ul></blockquote><p></p>
[QUOTE="Dausuul, post: 5619568, member: 58197"] I break this question down into two smaller questions: 1: Do you think that running out of resources is good or bad? 2: Do you think the appropriate way to limit resources is per-day? My answers to these questions are "good" and "no," respectively. Resource management is a fun part of the game that adds strategic and tactical depth. But daily limits are artificial and clunky, and lead to the aforementioned 15-minute adventuring day among other problems. Here are some other ways to limit resources. Strong limits are ones that are difficult or impossible for players to evade by such means as the 15-minute adventuring day; they are mostly self-enforcing. Weak limits are relatively easy to get around unless the DM makes a special effort to enforce them. [LIST] [*]By DM grant. You have what the DM gives you, until you run out or the DM gives you more. A very strong, highly customizable limit, but can be demanding for the DM and seem arbitrary to the players. [*]By money. Similar to DM grant, but with much more scope for enterprising players to game the system or careless DMs to let things get out of hand; as such I consider it a weak limit. [*]By level. Each time you level up, your resources are renewed. A strong limit, but hard to justify in game why you suddenly get all your stuff back. [*]By downtime. Just sleeping a night isn't enough, you have to go chill in town for a week or so with nobody chasing you. A medium-strength limit, stronger than per-day but not as strong as DM grant or level-up. [*]By combat action. This is a strong limit for a small segment of the game. In general, it's a weak limit, because it only applies in combat; any ability that has any noncombat use whatsoever is a potential exploit. [*]By [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/BeefGate"]beef gate[/URL]. You have to kill something big and beefy in order to replenish your resources (e.g., kill a dragon for its blood). A medium-strength limit, depending on how easily exploited the combat system is and how hard it is to find the beef gate. Also, this limit scales [I]hard[/I] with level, since high-level characters can often wipe the floor with a beef gate that would be a real struggle for lowbies. [/LIST] [/QUOTE]
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