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Running Phandelver - help me make it less like a video game
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<blockquote data-quote="Ralif Redhammer" data-source="post: 7019698" data-attributes="member: 30438"><p>For my part, I’d say it’s in the little details. What the NPC looks like, what they talk like. Heck, even the food and drink. Give each NPC a personality beyond just the quest, even if it’s just “Afraid of flumphs, waves hands around expressively.”</p><p></p><p>Also, when they walk into the Inn, let them do whatever they want – give them time to come up with their own ideas – maybe one of them wants to play games of chance, while another wants to drink. Maybe someone is curious about rumors they’ve heard. One of the strengths of tabletop gaming over videogames is that you can adapt and improvise.</p><p></p><p>As far as old 1e modules were concerned, a lot of the time it was just assumed that you were there to do whatever needed doing, with little need for a proper hook. If the module was about the Tomb of Horrors, well, then you were there to explore the Tomb of Horrors and die trying.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 7019698, member: 30438"] For my part, I’d say it’s in the little details. What the NPC looks like, what they talk like. Heck, even the food and drink. Give each NPC a personality beyond just the quest, even if it’s just “Afraid of flumphs, waves hands around expressively.” Also, when they walk into the Inn, let them do whatever they want – give them time to come up with their own ideas – maybe one of them wants to play games of chance, while another wants to drink. Maybe someone is curious about rumors they’ve heard. One of the strengths of tabletop gaming over videogames is that you can adapt and improvise. As far as old 1e modules were concerned, a lot of the time it was just assumed that you were there to do whatever needed doing, with little need for a proper hook. If the module was about the Tomb of Horrors, well, then you were there to explore the Tomb of Horrors and die trying. [/QUOTE]
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Running Phandelver - help me make it less like a video game
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