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General Tabletop Discussion
D&D Older Editions
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="Plane Sailing" data-source="post: 4500515" data-attributes="member: 114"><p>On to the actual question. I appears that healing potions are designed so that at a given tier they become less and less effective, since they use up a healing surge but only restore a fixed amount of hp.</p><p></p><p>I think this is quite a good design for 4e - it means that people can rely more upon powers and less on items (which become less and less effective as you advance up the tier).</p><p></p><p>I think that a better solution would be to place in the various treasure parcels some of the magic items which allow healing surges to be used (or heal as if a healing surge is used). These will fit better within the daily/encounter paradigm than potions which could just be chugged.</p><p></p><p>e.g. items:</p><p></p><p>Dwarven Armour</p><p>Exalted Armour</p><p>tombforged armour</p><p>hydra armour</p><p>trollskin armour</p><p>Belt of Sacrifice</p><p></p><p>and you could easily make up some more yourself - items which have a daily power that can be used to trigger a healing surge (or regeneration).</p><p></p><p>Of course, anyone choosing to multiclass into warlord or cleric would be a helpful move too <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4500515, member: 114"] On to the actual question. I appears that healing potions are designed so that at a given tier they become less and less effective, since they use up a healing surge but only restore a fixed amount of hp. I think this is quite a good design for 4e - it means that people can rely more upon powers and less on items (which become less and less effective as you advance up the tier). I think that a better solution would be to place in the various treasure parcels some of the magic items which allow healing surges to be used (or heal as if a healing surge is used). These will fit better within the daily/encounter paradigm than potions which could just be chugged. e.g. items: Dwarven Armour Exalted Armour tombforged armour hydra armour trollskin armour Belt of Sacrifice and you could easily make up some more yourself - items which have a daily power that can be used to trigger a healing surge (or regeneration). Of course, anyone choosing to multiclass into warlord or cleric would be a helpful move too ;) Cheers [/QUOTE]
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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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