Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sky" data-source="post: 4531382" data-attributes="member: 60965"><p>I've thought about a really simple way to handle wounds:</p><p> </p><p>Definition: Wound - the character has taken an injury severe enough that it will take time to heal. A character with a Wound has his maximum healing surge rating reduced by 1 per wound. If the character is at full healing surges when he takes a Wound, he loses one healing surge.</p><p> </p><p>At the end of each day, he may make an Endurance or Heal check to recover from the Wound, with a DC equal to 18 + 1/2 the character's level. Another character may also make a Heal check, substituting it for the Wounded PC's Endurance or Heal if it is higher. A character can only roll a Heal check for Wounds per day per tier, whether they use it on themselves or others.</p><p> </p><p>If a character is reduced to 0 healing surges by Wounds, they slip unconcious until they have at least 1 healing surge.</p><p> </p><p>Aquiring Wounds - If a player is bloodied during a fight, then after the fight they make a saving throw. If it fails, they take a Wound. If a character is dropped(0 hp or less), they take a Wound automatically. A PC can't take more than 1 Wound per encounter.</p><p> </p><p>Think I'm going to implement it in my 4e game. Simple to track, wounds persist, sometimes for a while, hindering the characters enough to make them worth watching without requiring tracking of additional penalties.</p><p> </p><p>Also makes the Heal and Endurance skills useful to invaluable...</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4531382, member: 60965"] I've thought about a really simple way to handle wounds: Definition: Wound - the character has taken an injury severe enough that it will take time to heal. A character with a Wound has his maximum healing surge rating reduced by 1 per wound. If the character is at full healing surges when he takes a Wound, he loses one healing surge. At the end of each day, he may make an Endurance or Heal check to recover from the Wound, with a DC equal to 18 + 1/2 the character's level. Another character may also make a Heal check, substituting it for the Wounded PC's Endurance or Heal if it is higher. A character can only roll a Heal check for Wounds per day per tier, whether they use it on themselves or others. If a character is reduced to 0 healing surges by Wounds, they slip unconcious until they have at least 1 healing surge. Aquiring Wounds - If a player is bloodied during a fight, then after the fight they make a saving throw. If it fails, they take a Wound. If a character is dropped(0 hp or less), they take a Wound automatically. A PC can't take more than 1 Wound per encounter. Think I'm going to implement it in my 4e game. Simple to track, wounds persist, sometimes for a while, hindering the characters enough to make them worth watching without requiring tracking of additional penalties. Also makes the Heal and Endurance skills useful to invaluable... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
Top