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D&D Older Editions
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="Ashrum the Black" data-source="post: 4681693" data-attributes="member: 1585"><p>I guess the first question you have to answer then, is do they need to be explicit? Are the players and yourself having fun with the skill challenges being an organic flow of the story instead of being bolded out?</p><p></p><p>I'd honestly ask the players what they would prefer. Maybe stick on an encounter with their boss to try and convince him to not send them to Outer Wescrewedupestan for letting the weapons get away, and announce it. Let them decide what they prefer. </p><p></p><p>Some skill challenges can be thought through in advance pretty easily. Such as how will they get up the cliff you know they'll come to. Those can be planned out and called out without breaking the flow to much, but ones such as diplomatically diffusing the situation with the govenor sometimes can't be seen more than a few minutes or seconds ahead. So, those need to be more organic. </p><p></p><p>I think so far most of your skill challenges have been caused by folks "thinking outside the box". But I could be wrong. From the sounds of it folks are having fun so you're doing something right. And that is why we play.</p><p></p><p>(sorry about re-railing the de-railed thought train <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) </p><p></p><p>-Ashrum</p></blockquote><p></p>
[QUOTE="Ashrum the Black, post: 4681693, member: 1585"] I guess the first question you have to answer then, is do they need to be explicit? Are the players and yourself having fun with the skill challenges being an organic flow of the story instead of being bolded out? I'd honestly ask the players what they would prefer. Maybe stick on an encounter with their boss to try and convince him to not send them to Outer Wescrewedupestan for letting the weapons get away, and announce it. Let them decide what they prefer. Some skill challenges can be thought through in advance pretty easily. Such as how will they get up the cliff you know they'll come to. Those can be planned out and called out without breaking the flow to much, but ones such as diplomatically diffusing the situation with the govenor sometimes can't be seen more than a few minutes or seconds ahead. So, those need to be more organic. I think so far most of your skill challenges have been caused by folks "thinking outside the box". But I could be wrong. From the sounds of it folks are having fun so you're doing something right. And that is why we play. (sorry about re-railing the de-railed thought train :) ) -Ashrum [/QUOTE]
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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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