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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="Piratecat" data-source="post: 4720773" data-attributes="member: 2"><p>Other notes:</p><p></p><p>- Stron, the warforged wizard, was disappointed that his <em>sleep</em> daily missed completely.</p><p></p><p>- Because Stron sat underneath the mud for hundreds of years and doesn't remember his past, providing him brief hints during arcana and history checks seems like a nice technique. In this case, he remembered viewing (performing?) a vast and powerful necromantic ritual to raise dead soldiers. </p><p></p><p>- The dead lizardmen in the swamp appeared to have been casualties of the Floodford battle two nights before.</p><p></p><p>- The initial skill checks were part one of an ongoing skill challenge that would determine their speed, secrecy and sense of direction through the swamp. They rolled pretty well, all things considered. Those checks (and the skill challenge) will be continuing.</p><p></p><p>- After they killed the stirges, I gave out a treasure parcel in the form of 75 gp worth of alchemical ingredients from the destroyed monsters. </p><p></p><p>- The Character Builder can't create lizardmen PCs. As a result, these were built on dragonborn, with me swapping out the breath weapon and swapping in (and promptly forgetting) the lizardman ability to sidestep and attack.</p><p></p><p>- In accordance with the vile nature God the lizardmen worshipped (Sklar, He Who Abides Beneath The Weeds), most people's powers had plant-themed special effects. That worked really nicely, and is something I'll continue to do.</p><p></p><p>- All the PCs now have magical weapons and neck slot items (from their Grey Guard cloakpins.) Only one or two have magical armor. Handily, the lizardmen were wearing some interesting armor themselves...</p><p></p><p>- Toiva experienced a (prophetic?) dream the night before they headed into the swamp. Possibly related to that, she is having something odd happen: as the lizardmen spoke in draconic, she understood (and can now speak) every word they said. She can't speak anythign else in draconic, and isn't sure why this is happening.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 4720773, member: 2"] Other notes: - Stron, the warforged wizard, was disappointed that his [i]sleep[/i] daily missed completely. - Because Stron sat underneath the mud for hundreds of years and doesn't remember his past, providing him brief hints during arcana and history checks seems like a nice technique. In this case, he remembered viewing (performing?) a vast and powerful necromantic ritual to raise dead soldiers. - The dead lizardmen in the swamp appeared to have been casualties of the Floodford battle two nights before. - The initial skill checks were part one of an ongoing skill challenge that would determine their speed, secrecy and sense of direction through the swamp. They rolled pretty well, all things considered. Those checks (and the skill challenge) will be continuing. - After they killed the stirges, I gave out a treasure parcel in the form of 75 gp worth of alchemical ingredients from the destroyed monsters. - The Character Builder can't create lizardmen PCs. As a result, these were built on dragonborn, with me swapping out the breath weapon and swapping in (and promptly forgetting) the lizardman ability to sidestep and attack. - In accordance with the vile nature God the lizardmen worshipped (Sklar, He Who Abides Beneath The Weeds), most people's powers had plant-themed special effects. That worked really nicely, and is something I'll continue to do. - All the PCs now have magical weapons and neck slot items (from their Grey Guard cloakpins.) Only one or two have magical armor. Handily, the lizardmen were wearing some interesting armor themselves... - Toiva experienced a (prophetic?) dream the night before they headed into the swamp. Possibly related to that, she is having something odd happen: as the lizardmen spoke in draconic, she understood (and can now speak) every word they said. She can't speak anythign else in draconic, and isn't sure why this is happening. [/QUOTE]
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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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