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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="Piratecat" data-source="post: 4740634" data-attributes="member: 2"><p>After several days of reflection, a few additional thoughts:</p><p></p><p>- Difficult terrain had a brutal effect in this fight. The monster attacked the rogues when they were ahead of the group, and the other PCs had a really difficult, slow time even getting to the fight. The inability to shift was also tactically important.</p><p></p><p>In retrospect, this would have been a good opportunity for something like <em>waterwalk</em> on the paladin Toiva, who has no ranged capability.</p><p></p><p>- Aravis asks me to point out that Toiva FINALLY hit with her daily, radiant delirium. Since she missed the last three times, this was a big deal.</p><p></p><p>- Dr. Caldwell wasn't the only person who felt outclassed by the addition of Yiddin, bard/medic. Toiva felt the same way. By the time she could lay on hands, neither of the rogues (who had just taken massive damage) actually needed healing.</p><p></p><p>- I'm falling into a rut in how I plan my battles. I tend to use either a few relevant enemies and a lot of minions, or one big baddie. I haven't had too many really diversified fights since the battles with the dog-gobblers. With no one charging the back lines, it's giving the defender less to do and lulling my spellcaster into a false sense of security. I'll need to make sure that I vary the action.</p><p></p><p>- I love the monster adjustment rules. Creating the Weed of Sklar took less than 5 minutes as I glanced at the rules for making a monster into a solo. I also make liberal use of the rules that allow me to raise or lower a beastie's level. I'm enjoying both the speed and the flexibility.</p><p></p><p>EDIT: (I knew I forgot something.) </p><p></p><p>- I should have taken a healing surge from everyone when they failed the skill challenge to avoid getting lost in the swamp. That would have represented fatigue and minor injuries. I'll remember next time.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 4740634, member: 2"] After several days of reflection, a few additional thoughts: - Difficult terrain had a brutal effect in this fight. The monster attacked the rogues when they were ahead of the group, and the other PCs had a really difficult, slow time even getting to the fight. The inability to shift was also tactically important. In retrospect, this would have been a good opportunity for something like [i]waterwalk[/i] on the paladin Toiva, who has no ranged capability. - Aravis asks me to point out that Toiva FINALLY hit with her daily, radiant delirium. Since she missed the last three times, this was a big deal. - Dr. Caldwell wasn't the only person who felt outclassed by the addition of Yiddin, bard/medic. Toiva felt the same way. By the time she could lay on hands, neither of the rogues (who had just taken massive damage) actually needed healing. - I'm falling into a rut in how I plan my battles. I tend to use either a few relevant enemies and a lot of minions, or one big baddie. I haven't had too many really diversified fights since the battles with the dog-gobblers. With no one charging the back lines, it's giving the defender less to do and lulling my spellcaster into a false sense of security. I'll need to make sure that I vary the action. - I love the monster adjustment rules. Creating the Weed of Sklar took less than 5 minutes as I glanced at the rules for making a monster into a solo. I also make liberal use of the rules that allow me to raise or lower a beastie's level. I'm enjoying both the speed and the flexibility. EDIT: (I knew I forgot something.) - I should have taken a healing surge from everyone when they failed the skill challenge to avoid getting lost in the swamp. That would have represented fatigue and minor injuries. I'll remember next time. [/QUOTE]
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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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